mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "p3d/animation.hpp"
|
|
#include "read_helpers.hpp"
|
|
|
|
namespace ace {
|
|
namespace p3d {
|
|
animation::animation() {}
|
|
animation::animation(std::istream &stream_, uint32_t version = 68) {
|
|
float tvalue = 0;
|
|
|
|
stream_.read((char *)&type, sizeof(uint32_t));
|
|
|
|
READ_STRING(name);
|
|
READ_STRING(source);
|
|
|
|
stream_.read((char *)&min_value, sizeof(float));
|
|
stream_.read((char *)&max_value, sizeof(float));
|
|
stream_.read((char *)&min_phase, sizeof(float));
|
|
stream_.read((char *)&max_phase, sizeof(float));
|
|
|
|
stream_.read((char *)&junk, sizeof(uint32_t));
|
|
stream_.read((char *)&junk2, sizeof(uint32_t));
|
|
stream_.read((char *)&source_address, sizeof(uint32_t));
|
|
|
|
// This always adds up to 2*4 more bytes unless its direct apparently
|
|
switch (type) {
|
|
// rotations
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
stream_.read((char *)&angle0, sizeof(float));
|
|
stream_.read((char *)&angle1, sizeof(float));
|
|
break;
|
|
// translations
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7: // also do the hide here, it'll always be 0
|
|
stream_.read((char *)&offset0, sizeof(float));
|
|
stream_.read((char *)&offset1, sizeof(float));
|
|
break;
|
|
case 8:
|
|
float pos[3];
|
|
stream_.read((char *)&pos, sizeof(float) * 3);
|
|
direct_axis_pos = ace::vector3<float>(pos);
|
|
float dir[3];
|
|
stream_.read((char *)&dir, sizeof(float) * 3);
|
|
direct_axis_dir = ace::vector3<float>(dir);
|
|
stream_.read((char *)&direct_angle, sizeof(float));
|
|
stream_.read((char *)&direct_axis_offset, sizeof(float));
|
|
break;
|
|
case 9: // fucking hides...
|
|
stream_.read((char *)&hide_value, sizeof(float));
|
|
stream_.read((char *)&offset1, sizeof(float)); // this is junk throw it in offset1 for hides
|
|
break;
|
|
default:
|
|
stream_.read((char *)&offset0, sizeof(float));
|
|
stream_.read((char *)&offset1, sizeof(float));
|
|
break;
|
|
}
|
|
|
|
|
|
LOG(DEBUG) << "Animation loaded: " << name << ", source=" << source;
|
|
}
|
|
|
|
animation::~animation() {
|
|
}
|
|
}
|
|
}
|