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b77c4d4667
* Reverts the getBoreHeight API change from:91425f8576
58 lines
1.9 KiB
Plaintext
58 lines
1.9 KiB
Plaintext
/*
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* Author: Ruthberg
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* Gets the bore height of the weapon & optic combination with the given weapon index
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon index <NUMBER>
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*
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* Return Value:
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* bore height <NUMBER>
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*
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* Example:
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* [player, 0] call ace_scopes_fnc_getBoreHeight
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", "_weaponIndex"];
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if (_weaponIndex < 0 || {_weaponIndex > 2}) exitWith { 0 };
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private _weaponClass = [primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] select _weaponIndex;
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private _opticsClass = ([_unit] call FUNC(getOptics)) select _weaponIndex;
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if (_opticsClass == "") then { _opticsClass = _weaponClass; };
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// Determine rail height above bore
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private _railHeightAboveBore = 0;
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private _weaponConfig = configFile >> "CfgWeapons" >> _weaponClass;
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if (isNumber (_weaponConfig >> "ACE_RailHeightAboveBore")) then {
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_railHeightAboveBore = getNumber(_weaponConfig >> "ACE_RailHeightAboveBore");
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} else {
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switch (_weaponIndex) do {
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case 0: { _railHeightAboveBore = 3.0; }; // Rifle
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case 2: { _railHeightAboveBore = 0.7; }; // Pistol
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};
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};
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// Determine scope height above rail
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private _scopeHeightAboveRail = 0;
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private _opticConfig = configFile >> "CfgWeapons" >> _opticsClass;
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if (isNumber (_opticConfig >> "ACE_ScopeHeightAboveRail")) then {
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_scopeHeightAboveRail = getNumber(_opticConfig >> "ACE_ScopeHeightAboveRail");
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} else {
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switch (getNumber(_opticConfig >> "ItemInfo" >> "opticType")) do {
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case 1: { _scopeHeightAboveRail = 4.5; }; // RCO or similar
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case 2: { _scopeHeightAboveRail = 4.0; }; // High power scope
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default {
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switch (_weaponIndex) do {
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case 0: { _scopeHeightAboveRail = 2.0; }; // Rifle iron sights
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case 2: { _scopeHeightAboveRail = 1.0; }; // Pistol iron sights
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};
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};
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};
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};
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(_railHeightAboveBore + _scopeHeightAboveRail)
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