ACE3/addons/arsenal/functions/fnc_attributeInit.sqf

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#include "script_component.hpp"
/*
* Author: mharis001
* Initializes the objects 3DEN attribute at scenario start.
*
* Arguments:
* 0: Attribute target <OBJECT>
* 1: Attribute value <ARRAY>
*
* Return Value:
* None
*
* Example:
* [box, [[], 1]] call ace_arsenal_fnc_attributeInit
*
* Public: No
*/
params ["_object", "_value"];
_value params ["_items", "_mode"];
TRACE_2("Initializing object with attribute",_object,_value);
if (_mode > 0) then {
// Blacklist: add full arsenal and take items away
[_object, true, true] call FUNC(initBox);
// Need to delay removal by 2 frames
[{
[{
params ["_object", "_items"];
[_object, _items, true] call FUNC(removeVirtualItems);
}, _this] call CBA_fnc_execNextFrame;
}, [_object, _items]] call CBA_fnc_execNextFrame;
} else {
// Exit on whitelist mode with no items
if (_items isEqualTo []) exitWith {};
// Whitelist: add only selected items
[_object, _items, true] call FUNC(initBox);
};