ACE3/addons/arsenal/functions/fnc_fillLeftPanel.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

206 lines
7.6 KiB
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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe
* Fill left panel.
*
* Arguments:
* 0: Arsenal display <DISPLAY>
* 1: Tab control <CONTROL>
*
* Return Value:
* None
*
* Public: No
*/
params ["_display", "_control"];
private _ctrlIDC = ctrlIDC _control;
if !(isNil QGVAR(currentLeftPanel)) then {
private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
_previousCtrlBackground ctrlSetFade 1;
_previousCtrlBackground ctrlCommit FADE_DELAY;
};
private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
_ctrlBackground ctrlSetFade 0;
_ctrlBackground ctrlCommit FADE_DELAY;
// Force a "refresh" animation of the panel
_ctrlPanel ctrlSetFade 1;
_ctrlPanel ctrlCommit 0;
_ctrlPanel ctrlSetFade 0;
_ctrlPanel ctrlCommit FADE_DELAY;
_ctrlPanel lbSetCurSel -1;
// Handle icons and filling
switch true do {
case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]) : {
// Purge old data
lbClear _ctrlPanel;
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
_ctrlPanel lbsetvalue [_addEmpty, -1];
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach ((GVAR(virtualItems) select 0) select ([IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC));
};
case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]) : {
lbClear _ctrlPanel;
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
_ctrlPanel lbsetvalue [_addEmpty, -1];
// Filling
switch (_ctrlIDC) do {
case IDC_buttonUniform : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 4);
};
case IDC_buttonVest : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 5);
};
case IDC_buttonBackpack : {
{
["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 6);
};
};
};
default {
GVAR(currentRightPanel) = nil;
lbClear _ctrlPanel;
if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
_ctrlPanel lbsetvalue [_addEmpty, -1];
};
switch (_ctrlIDC) do {
case IDC_buttonHeadgear: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 3);
};
case IDC_buttonGoggles : {
{
["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 7);
};
case IDC_buttonNVG : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 8);
};
case IDC_buttonBinoculars : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 9);
};
case IDC_buttonMap : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 10);
};
case IDC_buttonCompass : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 11);
};
case IDC_buttonRadio : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 12);
};
case IDC_buttonWatch : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 13);
};
case IDC_buttonGPS : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 14);
};
case IDC_buttonFace : {
{
{
if (
getnumber (_x >> "disabled") == 0 &&
{getText (_x >> "head") != ""} &&
{configName _x != "Default"}
) then {
private _configName = configName _x;
private _displayName = getText (_x >> "displayName");
private _lbAdd = _ctrlPanel lbAdd _displayName;
_ctrlPanel lbSetData [_lbAdd, _configName];
_ctrlPanel lbSetTooltip [_lbAdd,format ["%1\n%2",_displayName, _configName]];
_x call ADDMODICON;
};
} foreach ("isClass _x" configClasses _x);
} foreach ("isClass _x" configClasses (configfile >> "cfgfaces"));
};
case IDC_buttonVoice : {
private _voices = (configProperties [(configFile >> "CfgVoice"), "isClass _x && {getNumber (_x >> 'scope') == 2}", true]) - [(configfile >> "CfgVoice" >> "NoVoice")];
{
["CfgVoice", configName _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
} foreach _voices;
};
case IDC_buttonInsigna : {
{
["CfgUnitInsignia", configName _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
} foreach ("true" configClasses (configFile >> "CfgUnitInsignia"));
{
private _displayName = getText (_x >> "displayName");
private _className = configName _x;
private _lbAdd = _ctrlPanel lbAdd _displayName;
_ctrlPanel lbSetData [_lbAdd, _className];
_ctrlPanel lbSetPicture [_lbAdd, getText (_x >> "texture")];
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
} foreach ("true" configClasses (missionConfigFile >> "CfgUnitInsignia"));
};
};
};
};
// Done
if (GVAR(currentLeftPanel) != _ctrlIDC) then {
(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
};
GVAR(currentLeftPanel) = _ctrlIDC;
[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
// Sort
private _sortLeftCtrl = _display displayCtrl IDC_sortLeftTab;
[_sortLeftCtrl, _sortLeftCtrl lbValue (lbCurSel _sortLeftCtrl)] call FUNC(sortPanel);
//Select current item
private _itemsToCheck = ((GVAR(currentItems) select [0,15]) + [GVAR(currentFace), GVAR(currentVoice), GVAR(currentInsignia)]) apply {tolower _x};
for "_lbIndex" from 0 to (lbSize _ctrlPanel - 1) do {
private _currentData = _ctrlPanel lbData _lbIndex;
if (!(_currentData isEqualTo "") && {tolower _currentData in _itemsToCheck}) exitWith {
_ctrlPanel lbSetCurSel _lbIndex;
};
};
if (lbCurSel _ctrlPanel < 0) then {
_ctrlPanel lbSetCurSel 0;
};