ACE3/addons/arsenal/functions/fnc_handleMouse.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Karel Moricky, modified by Alganthe
* Update the camera position and pitch/bank.
* Modernized a bit, modified to fit the rewrite.
*
* Arguments:
* 0: Not used
* 1: Arguments <ARRAY>
* 1.1: Mouse area control <CONTROL>
* 1.2: Mouse X position <SCALAR>
* 1.3: Mouse Y position <SCALAR>
*
* Return Value:
* None
*
* Public: No
*/
params ["", "_args"];
_args params ["_control", "_mouseX", "_mouseY"];
GVAR(cameraPosition) params ["_distance", "_dirH", "_dirV", "_helperPos"];
GVAR(mouseButtonState) params ["_LMB", "_RMB"];
if (count _LMB > 0) then {
_LMB params ["_LMBcursorX", "_LMBcursorY"];
private _dX = [(_mouseX - _LMBcursorX), (_LMBcursorX - _mouseX)] select GVAR(camInverted);
private _dY = [(_mouseY -_LMBcursorY), (_LMBcursorY - _mouseY)] select GVAR(camInverted);
GVAR(mouseButtonState) set [0,[_mouseX,_mouseY]];
private _centerBox = boundingboxreal GVAR(center);
private _centerSizeBottom = _centerBox select 0 select 2;
private _centerSizeUp = _centerBox select 1 select 2;
private _centerSize = sqrt ([_centerBox select 0 select 0,_centerBox select 0 select 1] distance [_centerBox select 1 select 0,_centerBox select 1 select 1]);
_helperPos = [_helperPos, _dX * _centerSize, _dirH - 90] call bis_fnc_relpos;
_helperPos = [
[0,0,((_helperPos select 2) - _dY * _centerSize) max _centerSizeBottom min _centerSizeUp],
([0,0,0] distance2D _helperPos) min _centerSize,
[0,0,0] getDir _helperPos
] call bis_fnc_relpos;
_helperPos set [2,(_helperPos select 2) max ((boundingboxreal GVAR(center) select 0 select 2) + 0.2)];
GVAR(cameraPosition) set [3,_helperPos];
};
if (count _RMB > 0) then {
_RMB params ["_RMBcursorX", "_RMBcursorY"];
private _dX = (_RMBcursorX - _mouseX) * 0.75;
private _dY = (_RMBcursorY - _mouseY) * 0.75;
_helperPos = [
[0,0,_helperPos select 2],
[0,0,0] distance2D _helperPos,
([0,0,0] getDir _helperPos) - _dX * 360
] call bis_fnc_relpos;
GVAR(cameraPosition) set [1,(_dirH - _dX * 360)];
GVAR(cameraPosition) set [2,(_dirV - _dY * 100) max -89 min 89];
GVAR(cameraPosition) set [3,_helperPos];
GVAR(mouseButtonState) set [1,[_mouseX,_mouseY]];
};
if (!alive (GVAR(center)) || isnull GVAR(center)) then {
(ctrlParent _control) closeDisplay 2;
};