mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
119 lines
3.6 KiB
Plaintext
119 lines
3.6 KiB
Plaintext
#include "script_component.hpp"
|
|
#include "..\defines.hpp"
|
|
/*
|
|
* Author: Alganthe
|
|
* Update the list of unique items.
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
GVAR(virtualItems) set [18, []];
|
|
GVAR(virtualItems) set [19, []];
|
|
GVAR(virtualItems) set [20, []];
|
|
GVAR(virtualItems) set [21, []];
|
|
GVAR(virtualItems) set [22, [[], [], [], []]];
|
|
GVAR(virtualItems) set [23, []];
|
|
GVAR(virtualItems) set [24, []];
|
|
|
|
private _array = LIST_DEFAULTS select 2;
|
|
private _itemsCache = uiNamespace getVariable QGVAR(configItems);
|
|
|
|
private _configCfgWeapons = configFile >> "CfgWeapons";
|
|
private _configMagazines = configFile >> "CfgMagazines";
|
|
private _configVehicles = configFile >> "CfgVehicles";
|
|
private _configGlasses = configFile >> "CfgGlasses";
|
|
|
|
{
|
|
switch true do {
|
|
// Weapon mag
|
|
case (
|
|
isClass (_configMagazines >> _x) &&
|
|
{_x in (_itemsCache select 2)} &&
|
|
{!(_x in (GVAR(virtualItems) select 2))}
|
|
): {
|
|
(GVAR(virtualItems) select 19) pushBackUnique _x;
|
|
};
|
|
|
|
// Mag throw
|
|
case (
|
|
isClass (_configMagazines >> _x) &&
|
|
{_x in (_itemsCache select 15)} &&
|
|
{!(_x in (GVAR(virtualItems) select 15))}
|
|
): {
|
|
(GVAR(virtualItems) select 20) pushBackUnique _x;
|
|
};
|
|
|
|
// Mag put
|
|
case (
|
|
isClass (_configMagazines >> _x) &&
|
|
{_x in (_itemsCache select 16)} &&
|
|
{!(_x in (GVAR(virtualItems) select 16))}
|
|
): {
|
|
(GVAR(virtualItems) select 21) pushBackUnique _x;
|
|
};
|
|
|
|
// acc
|
|
case (
|
|
isClass (_configCfgWeapons >> _x) &&
|
|
{!(_x in ((GVAR(virtualItems) select 1) select 0))} &&
|
|
{_x in ((_itemsCache select 1) select 0)}
|
|
): {
|
|
((GVAR(virtualItems) select 22) select 0) pushBackUnique _x;
|
|
};
|
|
|
|
// acc
|
|
case (
|
|
isClass (_configCfgWeapons >> _x) &&
|
|
{!(_x in ((GVAR(virtualItems) select 1) select 1))} &&
|
|
{_x in ((_itemsCache select 1) select 1)}
|
|
): {
|
|
((GVAR(virtualItems) select 22) select 1) pushBackUnique _x;
|
|
};
|
|
|
|
// acc
|
|
case (
|
|
isClass (_configCfgWeapons >> _x) &&
|
|
{!(_x in ((GVAR(virtualItems) select 1) select 2))} &&
|
|
{_x in ((_itemsCache select 1) select 2)}
|
|
): {
|
|
((GVAR(virtualItems) select 22) select 2) pushBackUnique _x;
|
|
};
|
|
// acc
|
|
case (
|
|
isClass (_configCfgWeapons >> _x) &&
|
|
{!(_x in ((GVAR(virtualItems) select 1) select 3))} &&
|
|
{_x in ((_itemsCache select 1) select 3)}
|
|
): {
|
|
((GVAR(virtualItems) select 22) select 3) pushBackUnique _x;
|
|
};
|
|
|
|
// Misc
|
|
case (
|
|
isClass (_configCfgWeapons >> _x) &&
|
|
{!(_x in (GVAR(virtualItems) select 17))} &&
|
|
{!(_x in ((_itemsCache select 1) select 0))} &&
|
|
{!(_x in ((_itemsCache select 1) select 1))} &&
|
|
{!(_x in ((_itemsCache select 1) select 2))} &&
|
|
{!(_x in ((_itemsCache select 1) select 3))}
|
|
): {
|
|
(GVAR(virtualItems) select 18) pushBackUnique _x;
|
|
};
|
|
|
|
// Backpacks
|
|
case (isClass (_configVehicles >> _x)): {
|
|
(GVAR(virtualItems) select 23) pushBackUnique _x;
|
|
};
|
|
|
|
// Facewear
|
|
case (isClass (_configGlasses >> _x)): {
|
|
(GVAR(virtualItems) select 24) pushBackUnique _x;
|
|
};
|
|
};
|
|
} foreach _array;
|