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8e3fd45500
* Initial
* Update artillerytables.cpp
* Pass by value, remove c17 features
* Tweak accuracy
* SQF work
- improve compat with a3 mlrs with remote cam (animationSourcePhase)
- handle non [0] turrets (rhs prp)
- add config entries
- use vectorCos to fix fp error (thanks commy)
* Support per mag air friction
* tweak friction
* Integrate with mk6
* more acos fixes
* Handle invalid memPointGunOptic (CUP_BM21_Base)
* Cleanup
* cleanup/tweaks
* Update checkConfigs.sqf
* Finish cleanup of ace_mk6mortar
* Update stringtable.xml
* fix bwc for ACE_RangeTable_82mm
* Update fnc_rangeTableCanUse.sqf
* build 32dll, fix some headers
* strncpy and move testing to seperate file
* Move to sub-category
* Update for ACE_Extensions changes and add warning to ace_common
* Update stringtable.xml
* Update addons/common/functions/fnc_checkFiles.sqf
Co-Authored-By: jonpas <jonpas33@gmail.com>
* Update stringtable.xml
* Update stringtable.xml
* test extension.yml update logical operator
* Revert "test extension.yml update logical operator"
This reverts commit b1871724ad
.
* more guess and test
37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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["ace_settingsInitialized", {
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TRACE_2("ace_settingsInitialized",GVAR(advancedCorrections),GVAR(disableArtilleryComputer));
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if (hasInterface) then {
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// Add hud overlay for actuall azimuth and elevation:
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GVAR(pfID) = -1;
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["turret", LINKFUNC(turretChanged), true] call CBA_fnc_addPlayerEventHandler;
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// Add ability to dynamically open rangetables:
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["ace_interactMenuOpened", LINKFUNC(interactMenuOpened)] call CBA_fnc_addEventHandler;
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};
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if (GVAR(advancedCorrections)) then {
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["LandVehicle", "init", {
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params ["_vehicle"];
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private _vehicleCfg = configFile >> "CfgVehicles" >> typeOf _vehicle;
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// config "ace_artillerytables_applyCorrections" [0 disabled, 1 enabled] falls back to artilleryScanner
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private _applyCorrections = if (isNumber (_vehicleCfg >> QGVAR(applyCorrections))) then {
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getNumber (_vehicleCfg >> QGVAR(applyCorrections))
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} else {
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getNumber (_vehicleCfg >> "artilleryScanner")
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};
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if (_applyCorrections == 1) then {
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TRACE_2("adding firedEH",_vehicle,configName _vehicleCfg);
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_vehicle addEventHandler ["Fired", {call FUNC(firedEH)}];
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};
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}, true, [], true] call CBA_fnc_addClassEventHandler;
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};
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}] call CBA_fnc_addEventHandler;
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#ifdef DEBUG_MODE_FULL
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#include "dev\showShotInfo.sqf"
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#include "dev\checkConfigs.sqf"
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#endif
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