ACE3/addons/laser/CfgVehicles.hpp
2015-04-12 14:03:15 -07:00

33 lines
924 B
C++

class CfgVehicles {
class All;
class LaserTarget: All {
// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
model = "\A3\Weapons_F\empty.p3d";
simulation = "nvmarker";
nvTarget = 1;
//simulation = "laserTarget";
//threat[] = {0,0,0};
class EventHandlers {
init = QUOTE(_this call FUNC(laser_init));
};
diffuse[] = {0,0,0};
ambient[] = {0,0,0};
brightness = 0;
name = "pozicni blik";
drawLight = 0;
drawLightSize = 0;
drawLightCenterSize = 0;
activeLight = 0;
blinking = 0;
dayLight = 0;
onlyInNvg = 0;
useFlare = 0;
};
// Visual laserTarget override
class ACE_LaserTarget_Visual : LaserTarget {
//model = "\A3\Weapons_f\laserTgt.p3d";
};
};