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33 lines
924 B
C++
33 lines
924 B
C++
class CfgVehicles {
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class All;
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class LaserTarget: All {
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
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model = "\A3\Weapons_F\empty.p3d";
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simulation = "nvmarker";
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nvTarget = 1;
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//simulation = "laserTarget";
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//threat[] = {0,0,0};
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class EventHandlers {
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init = QUOTE(_this call FUNC(laser_init));
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};
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diffuse[] = {0,0,0};
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ambient[] = {0,0,0};
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brightness = 0;
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name = "pozicni blik";
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drawLight = 0;
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drawLightSize = 0;
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drawLightCenterSize = 0;
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activeLight = 0;
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blinking = 0;
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dayLight = 0;
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onlyInNvg = 0;
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useFlare = 0;
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};
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// Visual laserTarget override
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class ACE_LaserTarget_Visual : LaserTarget {
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//model = "\A3\Weapons_f\laserTgt.p3d";
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};
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}; |