ACE3/addons/medical_treatment/functions/fnc_bandage.sqf
Tim Beswick 23842aab39
Medical - Fix script error when bandaging (#9956)
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-04-19 16:57:41 -03:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Bandages open wounds on the given body part of the patient.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
* 3: Treatment <STRING>
* 4: Item User <OBJECT>
* 5: Used Item <STRING>
* 6: Create litter <BOOLEAN>
* 7: Bandage effectiveness coefficient <NUMBER> (default: 1)
*
* Return Value:
* None
*
* Example:
* [player, cursorObject, "Head", "FieldDressing"] call ace_medical_treatment_fnc_bandage
*
* Public: No
*/
_this set [7, _this param [7, 1]]; // set bandage effectiveness coefficient
[QGVAR(bandaged), _this] call CBA_fnc_localEvent; // Raise event with reference so mods can modify this
params ["_medic", "_patient", "_bodyPart", "_classname", "", "", "", "_bandageEffectiveness"];
[_patient, "activity", LSTRING(Activity_bandagedPatient), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
[QGVAR(bandageLocal), [_patient, _bodyPart, _classname, _bandageEffectiveness], _patient] call CBA_fnc_targetEvent;