ACE3/addons/mk6mortar/functions/fnc_unloadMagazine.sqf
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00

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/*
* Author: Grey
*
* Unload current magazine from static weapon
*
* Arguments:
* 0: static <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_target, _player] call ace_mk6mortar_fnc_unloadMagazine
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_static","_unit"];
private ["_currentMagazine","_currentMagazineClass","_ammoCount"];
//Get weapon & magazine information about static weapon
_currentMagazine = (magazinesAllTurrets _static) select 1;
_currentMagazineClass = _currentMagazine select 0;
_ammoCount = _currentMagazine select 2;
// Try to add the round to player inventory, otherwise place it on the ground near the player
if (_ammoCount > 0) then {
if (_unit canAdd _currentMagazineClass) then {
_unit addMagazineGlobal _currentMagazineClass;
} else {
_pos = _unit modelToWorldVisual [0.5,0.5,0]; // Front right of player
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
_unit setPosATL _pos;
};
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call CBA_fnc_globalEvent;
};