mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
108ff4f644
Regex used: \[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\) [$1,$3,$2] call CBA_fnc_targetEvent E?FUNC\((common,)?(server|global|local)Event\) CBA_fnc_$2Event E?FUNC\((common,)?(add|remove)EventHandler\) CBA_fnc_$2EventHandler
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*
|
|
* Author: Grey
|
|
*
|
|
* Unload current magazine from static weapon
|
|
*
|
|
* Arguments:
|
|
* 0: static <OBJECT>
|
|
* 1: unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_target, _player] call ace_mk6mortar_fnc_unloadMagazine
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_static","_unit"];
|
|
private ["_currentMagazine","_currentMagazineClass","_ammoCount"];
|
|
|
|
//Get weapon & magazine information about static weapon
|
|
_currentMagazine = (magazinesAllTurrets _static) select 1;
|
|
_currentMagazineClass = _currentMagazine select 0;
|
|
_ammoCount = _currentMagazine select 2;
|
|
|
|
// Try to add the round to player inventory, otherwise place it on the ground near the player
|
|
if (_ammoCount > 0) then {
|
|
if (_unit canAdd _currentMagazineClass) then {
|
|
_unit addMagazineGlobal _currentMagazineClass;
|
|
} else {
|
|
_pos = _unit modelToWorldVisual [0.5,0.5,0]; // Front right of player
|
|
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
|
_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
|
|
_unit setPosATL _pos;
|
|
};
|
|
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call CBA_fnc_globalEvent;
|
|
};
|