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127 lines
3.3 KiB
Plaintext
127 lines
3.3 KiB
Plaintext
/*
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* Author: SilentSpike
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* Sets local client to the given spectator state (virtually)
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* To physically handle a spectator see ace_spectator_fnc_stageSpectator
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*
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* Client will be able to communicate in ACRE/TFAR as appropriate
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* The spectator interface will be opened/closed
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*
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* Arguments:
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* 0: Spectator state of local client <BOOL> <OPTIONAL>
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*
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* Return Value:
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* None <NIL>
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*
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* Example:
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* [true] call ace_spectator_fnc_setSpectator
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_set",true,[true]]];
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// Only clients can be spectators
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if (!hasInterface) exitWith {};
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// Exit if no change
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if (_set isEqualTo GVAR(isSet)) exitwith {};
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// Handle common addon audio
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if (["ace_hearing"] call EFUNC(common,isModLoaded)) then {EGVAR(hearing,disableVolumeUpdate) = _set};
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if (["acre_sys_radio"] call EFUNC(common,isModLoaded)) then {[_set] call acre_api_fnc_setSpectator};
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if (["task_force_radio"] call EFUNC(common,isModLoaded)) then {[player, _set] call TFAR_fnc_forceSpectator};
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if (_set) then {
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// Initalize camera variables
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GVAR(camBoom) = 0;
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GVAR(camDolly) = [0,0];
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GVAR(camGun) = false;
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// Initalize display variables
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GVAR(ctrlKey) = false;
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GVAR(heldKeys) = [];
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GVAR(heldKeys) resize 255;
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GVAR(mouse) = [false,false];
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GVAR(mousePos) = [0.5,0.5];
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GVAR(treeSel) = objNull;
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// Update units before opening to support pre-set camera unit
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[] call FUNC(updateUnits);
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// Initalize the camera view
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GVAR(camera) = "Camera" camCreate (ASLtoATL GVAR(camPos));
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[] call FUNC(transitionCamera);
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// Close map and clear radio
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openMap [false,false];
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clearRadio;
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// Disable BI damage effects
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BIS_fnc_feedback_allowPP = false;
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// Close any open dialogs
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while {dialog} do {
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closeDialog 0;
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};
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// Create the display
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(findDisplay 46) createDisplay QGVAR(interface);
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// Cache and disable nametag settings
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if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
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GVAR(nametagSettingCache) = [EGVAR(nametags,showPlayerNames), EGVAR(nametags,showNamesForAI)];
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EGVAR(nametags,showPlayerNames) = 0;
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EGVAR(nametags,showNamesForAI) = false;
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};
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} else {
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// Close any open dialogs (could be interrupts)
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while {dialog} do {
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closeDialog 0;
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};
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// Kill the display
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(findDisplay 12249) closeDisplay 0;
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// Terminate camera
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GVAR(camera) cameraEffect ["terminate", "back"];
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camDestroy GVAR(camera);
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clearRadio;
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// Return to player view
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player switchCamera "internal";
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// Enable BI damage effects
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BIS_fnc_feedback_allowPP = true;
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// Cleanup camera variables
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GVAR(camera) = nil;
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GVAR(camBoom) = nil;
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GVAR(camDolly) = nil;
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GVAR(camGun) = nil;
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// Cleanup display variables
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GVAR(ctrlKey) = nil;
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GVAR(heldKeys) = nil;
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GVAR(mouse) = nil;
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GVAR(mousePos) = nil;
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GVAR(treeSel) = nil;
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// Reset nametag settings
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if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
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EGVAR(nametags,showPlayerNames) = GVAR(nametagSettingCache) select 0;
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EGVAR(nametags,showNamesForAI) = GVAR(nametagSettingCache) select 1;
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GVAR(nametagSettingCache) = nil;
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};
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};
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// Reset interruptions
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GVAR(interrupts) = [];
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// Mark spectator state for reference
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GVAR(isSet) = _set;
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["spectatorSet",[_set]] call EFUNC(common,localEvent);
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