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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
121 lines
5.1 KiB
Plaintext
121 lines
5.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Allows zeus to click to indicate a 3d position.
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*
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* Arguments:
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* 0: The souce object <OBJECT>
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* 1: Code to run when position is ready <CODE>
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* - Code is passed
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* 0: Successful <BOOL>
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* 1: Object <OBJECT>
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* 2: Position ASL <ARRAY>
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* 3: State of Shift <BOOL>
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* 4: State of Ctrl <BOOL>
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* 5: State of Alt <BOOL>
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* 2: Text <STRING> (default: "")
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* 3: Icon image file <STRING> (default: "\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa")
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* 4: Icon color <ARRAY> (default: [1,0,0,1])
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* 5: Icon Angle <NUMBER> (default: 0)
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, {systemChat format ["Done %1", _this]}] call ace_zeus_fnc_getModuleDestination
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*
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* Public: No
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*/
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params ["_object", "_code", ["_text", ""], ["_icon", "\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa"], ["_color", [1,0,0,1]], ["_angle", 0]];
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if (missionNamespace getVariable [QGVAR(moduleDestination_running), false]) exitWith {
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[false, _object, [0,0,0], false, false, false] call _code;
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ERROR("getModuleDestination already running");
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};
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GVAR(moduleDestination_running) = true;
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// Add mouse button eh for the zeus display (triggered from 2d or 3d)
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GVAR(moduleDestination_displayEHMouse) = [findDisplay 312, "mouseButtonDown", {
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params ["", "_mouseButton", "", "", "_shift", "_ctrl", "_alt"];
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if (_mouseButton != 0) exitWith {}; // Only watch for LMB
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//IGNORE_PRIVATE_WARNING ["_thisArgs"]
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_thisArgs params ["_object", "_code"];
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// Get mouse position on 2D map or 3D world
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private _mousePosASL = if (ctrlShown ((findDisplay 312) displayCtrl 50)) then {
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private _pos2d = (((findDisplay 312) displayCtrl 50) ctrlMapScreenToWorld getMousePosition);
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_pos2d set [2, getTerrainHeightASL _pos2d];
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_pos2d
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} else {
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AGLToASL (screenToWorld getMousePosition);
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};
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TRACE_2("placed",_object,_mousePosASL);
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[true, _object, _mousePosASL, _shift, _ctrl, _alt] call _code;
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GVAR(moduleDestination_running) = false;
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}, [_object, _code]] call CBA_fnc_addBISEventHandler;
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// Add key eh for the zeus display (triggered from 2d or 3d)
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GVAR(moduleDestination_displayEHKeyboard) = [findDisplay 312, "KeyDown", {
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params ["", "_keyCode", "_shift", "_ctrl", "_alt"];
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if (_keyCode != 1) exitWith {}; // Only watch for ESC
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//IGNORE_PRIVATE_WARNING ["_thisArgs"]
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_thisArgs params ["_object", "_code"];
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// Get mouse position on 2D map or 3D world
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private _mousePosASL = if (ctrlShown ((findDisplay 312) displayCtrl 50)) then {
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private _pos2d = (((findDisplay 312) displayCtrl 50) ctrlMapScreenToWorld getMousePosition);
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_pos2d set [2, getTerrainHeightASL _pos2d];
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_pos2d
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} else {
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AGLToASL (screenToWorld getMousePosition);
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};
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TRACE_2("aborted",_object,_mousePosASL);
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[false, _object, _mousePosASL, _shift, _ctrl, _alt] call _code;
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GVAR(moduleDestination_running) = false;
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true
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}, [_object, _code]] call CBA_fnc_addBISEventHandler;
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// Add draw EH for the zeus map - draws the 2D icon and line
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GVAR(moduleDestination_mapDrawEH) = [((findDisplay 312) displayCtrl 50), "draw", {
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params ["_mapCtrl"];
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//IGNORE_PRIVATE_WARNING ["_thisArgs"]
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_thisArgs params ["_object", "_text", "_icon", "_color", "_angle"];
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private _pos2d = (((findDisplay 312) displayCtrl 50) ctrlMapScreenToWorld getMousePosition);
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_mapCtrl drawIcon [_icon, _color, _pos2d, 24, 24, _angle, _text, 1, 0.03, "TahomaB", "right"];
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_mapCtrl drawLine [getPos _object, _pos2d, _color];
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}, [_object, _text, _icon, _color, _angle]] call CBA_fnc_addBISEventHandler;
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// Add draw EH for 3D camera view - draws the 3D icon and line
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[{
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(_this select 0) params ["_object", "_code", "_text", "_icon", "_color", "_angle"];
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if ((isNull _object) || {isNull findDisplay 312} || {!isNull findDisplay 49}) then {
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TRACE_3("null-exit",isNull _object,isNull findDisplay 312,isNull findDisplay 49);
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GVAR(moduleDestination_running) = false;
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[false, _object, [0,0,0], false, false, false] call _code;
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};
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if (GVAR(moduleDestination_running)) then {
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// Draw the 3d icon and line
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private _mousePosAGL = screenToWorld getMousePosition;
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drawIcon3D [_icon, _color, _mousePosAGL, 1.5, 1.5, _angle, _text];
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drawLine3D [_mousePosAGL, ASLtoAGL (getPosASL _object), _color];;
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} else {
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TRACE_4("cleaning up",_this select 1,GVAR(moduleDestination_displayEHMouse),GVAR(moduleDestination_displayEHKeyboard),GVAR(moduleDestination_mapDrawEH));
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(_this select 1) call CBA_fnc_removePerFrameHandler;
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(findDisplay 312) displayRemoveEventHandler ["mouseButtonDown", GVAR(moduleDestination_displayEHMouse)];
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(findDisplay 312) displayRemoveEventHandler ["KeyDown", GVAR(moduleDestination_displayEHKeyboard)];
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((findDisplay 312) displayCtrl 50) ctrlRemoveEventHandler ["draw", GVAR(moduleDestination_mapDrawEH)];
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GVAR(moduleDestination_displayEHMouse) = nil;
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GVAR(moduleDestination_displayEHKeyboard) = nil;
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GVAR(moduleDestination_mapDrawEH) = nil;
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};
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}, 0, [_object, _code, _text, _icon, _color, _angle]] call CBA_fnc_addPerFrameHandler;
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