ACE3/extensions/common/directx/d3d_display.cpp

440 lines
16 KiB
C++

#ifdef USE_DIRECTX
#include "shared.hpp"
#include "d3d_display.hpp"
#include <TlHelp32.h>
#include <thread>
using namespace DirectX;
namespace ace {
namespace debug {
DWORD GetMainThreadId() {
const std::shared_ptr<void> hThreadSnapshot(
CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0), CloseHandle);
if (hThreadSnapshot.get() == INVALID_HANDLE_VALUE) {
throw std::runtime_error("GetMainThreadId failed");
}
THREADENTRY32 tEntry;
tEntry.dwSize = sizeof(THREADENTRY32);
DWORD result = 0;
DWORD currentPID = GetCurrentProcessId();
for (BOOL success = Thread32First(hThreadSnapshot.get(), &tEntry);
!result && success && GetLastError() != ERROR_NO_MORE_FILES;
success = Thread32Next(hThreadSnapshot.get(), &tEntry))
{
if (tEntry.th32OwnerProcessID == currentPID) {
result = tEntry.th32ThreadID;
}
}
return result;
}
d3d_display::d3d_display() : _fullscreen(false) {}
d3d_display::~d3d_display() {}
bool d3d_display::render_thread(uint32_t w, uint32_t h, bool f) {
_render_thread = std::make_unique<d3d_display_worker>(this, d3d_display_worker_args(w, h, f) );
return true;
}
void d3d_display::render_worker(d3d_display_worker_args args) {
{
create(args.width, args.height, args.fullscreen);
init();
}
run();
}
bool d3d_display::run() {
MSG msg = { 0 };
while (WM_QUIT != msg.message) {
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
} else {
render();
}
}
return true;
}
bool d3d_display::init() {
std::lock_guard<std::mutex> _lock(_render_lock);
HRESULT hr = S_OK;
RECT rc;
GetClientRect(_hWnd, &rc);
UINT width = rc.right - rc.left;
UINT height = rc.bottom - rc.top;
UINT createDeviceFlags = 0;
#ifdef _DEBUG
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
D3D_DRIVER_TYPE driverTypes[] =
{
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
UINT numDriverTypes = ARRAYSIZE(driverTypes);
D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};
UINT numFeatureLevels = ARRAYSIZE(featureLevels);
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 1;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = _hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = _fullscreen ? FALSE : TRUE;
for (UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++)
{
_driverType = driverTypes[driverTypeIndex];
hr = D3D11CreateDeviceAndSwapChain(nullptr, _driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels,
D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &_featureLevel, &_pImmediateContext);
if (SUCCEEDED(hr))
break;
}
if (FAILED(hr))
return false;
// Create a render target view
ID3D11Texture2D* pBackBuffer = nullptr;
hr = _pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
if (FAILED(hr))
return false;
hr = _pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &_pRenderTargetView);
pBackBuffer->Release();
if (FAILED(hr))
return false;
// Create depth stencil texture
D3D11_TEXTURE2D_DESC descDepth;
ZeroMemory(&descDepth, sizeof(descDepth));
descDepth.Width = width;
descDepth.Height = height;
descDepth.MipLevels = 1;
descDepth.ArraySize = 1;
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDepth.SampleDesc.Count = 1;
descDepth.SampleDesc.Quality = 0;
descDepth.Usage = D3D11_USAGE_DEFAULT;
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
descDepth.CPUAccessFlags = 0;
descDepth.MiscFlags = 0;
hr = _pd3dDevice->CreateTexture2D(&descDepth, nullptr, &_pDepthStencil);
if (FAILED(hr))
return false;
// Create the depth stencil view
D3D11_DEPTH_STENCIL_VIEW_DESC descDSV;
ZeroMemory(&descDSV, sizeof(descDSV));
descDSV.Format = descDepth.Format;
descDSV.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
descDSV.Texture2D.MipSlice = 0;
hr = _pd3dDevice->CreateDepthStencilView(_pDepthStencil, &descDSV, &_pDepthStencilView);
if (FAILED(hr))
return false;
_pImmediateContext->OMSetRenderTargets(1, &_pRenderTargetView, _pDepthStencilView);
// Setup the viewport
D3D11_VIEWPORT vp;
vp.Width = (FLOAT)width;
vp.Height = (FLOAT)height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
_pImmediateContext->RSSetViewports(1, &vp);
XMStoreFloat4x4(&_World, XMMatrixIdentity());
XMStoreFloat4x4(&_View, XMMatrixLookAtLH(XMLoadFloat4(&_camera.camPosition), XMLoadFloat4(&_camera.camTarget), XMLoadFloat4(&_camera.camUp)));
XMStoreFloat4x4(&_Projection, XMMatrixPerspectiveFovLH(XM_PIDIV4, width / (FLOAT)height, 0.01f, 100.0f));
init_input();
return true;
}
bool d3d_display::init_input() {
RAWINPUTDEVICE Rid[2];
Rid[0].usUsagePage = 0x01; // magic numbers
Rid[0].usUsage = 0x02; // magically means mouse
Rid[0].dwFlags = 0; // (use this if you DO NOT WANT to capture mouse)
//Rid[0].dwFlags = RIDEV_CAPTUREMOUSE | RIDEV_NOLEGACY ; // (use this to CAPTURE MOUSE)
Rid[0].hwndTarget = _hWnd;
Rid[1].usUsagePage = 0x01; // magic numbers
Rid[1].usUsage = 0x06; // magically means keyboard
Rid[1].dwFlags = 0; // use RIDEV_NOHOTKEYS for no winkey
Rid[1].hwndTarget = _hWnd;
if (!RegisterRawInputDevices(Rid, 2, sizeof(Rid[0]))) {
LOG(ERROR) << "Could not register raw input devices. ";
exit(1);
}
return true;
}
bool d3d_display::create(uint32_t width = 1024, uint32_t height = 768, bool fullscreen = false) {
std::lock_guard<std::mutex> _lock(_render_lock);
_fullscreen = fullscreen;
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEXW);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)&ace::debug::d3d_display::wndproc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = (HINSTANCE)GetCurrentProcess();
//wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_SAMPLE1);
//wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = nullptr;
wcex.lpszClassName = L"ACE3BaseDisplayClass";
//wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SAMPLE1);
if (!RegisterClassExW(&wcex)) {
return false;
}
// Create window
_hInst = (HINSTANCE)GetCurrentProcess();
RECT rc = { 0, 0, width, height };
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
_hWnd = CreateWindowW(L"ACE3BaseDisplayClass", L"ACE3 D3D Render", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, nullptr, nullptr, _hInst,
nullptr);
if (!_hWnd) {
return false;
}
// Attach our input to the master input
//AttachThreadInput(GetCurrentThreadId(), GetMainThraedId());
SetWindowLongPtr(_hWnd, GWLP_USERDATA, (LONG)this);
ShowWindow(_hWnd, 5);
return true;
}
bool d3d_display::destroy() {
if (_pImmediateContext) _pImmediateContext->ClearState();
if (_pBatchInputLayout) _pBatchInputLayout->Release();
if (_pTextureRV1) _pTextureRV1->Release();
if (_pTextureRV2) _pTextureRV2->Release();
if (_pDepthStencilView) _pDepthStencilView->Release();
if (_pDepthStencil) _pDepthStencil->Release();
if (_pRenderTargetView) _pRenderTargetView->Release();
if (_pSwapChain) _pSwapChain->Release();
if (_pImmediateContext) _pImmediateContext->Release();
if (_pd3dDevice) _pd3dDevice->Release();
return true;
}
bool d3d_display::render() {
// Update our time
static float t = 0.0f;
static float dt = 0.f;
if (_driverType == D3D_DRIVER_TYPE_REFERENCE) {
t += (float)XM_PI * 0.0125f;
} else {
static uint64_t dwTimeStart = 0;
static uint64_t dwTimeLast = 0;
uint64_t dwTimeCur = GetTickCount64();
if (dwTimeStart == 0)
dwTimeStart = dwTimeCur;
t = (dwTimeCur - dwTimeStart) / 1000.0f;
dt = (dwTimeCur - dwTimeLast) / 1000.0f;
dwTimeLast = dwTimeCur;
}
{
std::lock_guard<std::mutex> _lock(_render_lock);
_pImmediateContext->ClearRenderTargetView(_pRenderTargetView, Colors::MidnightBlue);
_pImmediateContext->ClearDepthStencilView(_pDepthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);
update_camera();
step();
_pSwapChain->Present(0, 0);
}
return true;
}
bool d3d_display::step() {
return true;
}
void d3d_display::_move_camera(ace::vector3<float> direction) {
}
void d3d_display::_rotate_camera(ace::vector3<float> direction) {
}
void d3d_display::update_camera() {
XMVECTOR DefaultForward, DefaultRight, camPosition;
DefaultForward = XMLoadFloat4(&_camera.DefaultForward);
DefaultRight = XMLoadFloat4(&_camera.DefaultRight);
camPosition = XMLoadFloat4(&_camera.camPosition);
XMMATRIX camRotationMatrix = XMMatrixRotationRollPitchYaw(_camera.camPitch, _camera.camYaw, 0);
XMVECTOR camTarget = XMVector3TransformCoord(DefaultForward, camRotationMatrix);
camTarget = XMVector3Normalize(camTarget);
XMVECTOR camRight = XMVector3TransformCoord(DefaultRight, camRotationMatrix);
XMVECTOR camForward = XMVector3TransformCoord(DefaultForward, camRotationMatrix);
XMVECTOR camUp = XMVector3Cross(camForward, camRight);
camPosition += _camera.moveLeftRight * camRight;
camPosition += _camera.moveBackForward * camForward;
XMStoreFloat4(&_camera.camPosition, camPosition);
_camera.moveLeftRight = 0.0f;
_camera.moveBackForward = 0.0f;
camTarget = camPosition + camTarget;
XMStoreFloat4x4(&_View, XMMatrixLookAtLH(camPosition, camTarget, camUp));
}
LRESULT CALLBACK d3d_display::_wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
PAINTSTRUCT ps;
HDC hdc;
switch (message) {
case WM_INPUT: {
UINT dwSize;
if (GetActiveWindow() != _hWnd) {
return DefWindowProc(hWnd, message, wParam, lParam);
}
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize,
sizeof(RAWINPUTHEADER));
LPBYTE lpb = new BYTE[dwSize];
if (lpb == NULL) {
return 0;
}
int readSize = GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER));
if (readSize != dwSize)
break;
RAWINPUT* raw = (RAWINPUT*)lpb;
float speed = 0.5f;
if (raw->header.dwType == RIM_TYPEKEYBOARD) {
switch (raw->data.keyboard.VKey) {
case VK_SPACE: {
XMStoreFloat4(&_camera.camPosition, XMVectorSet(0, 0, 0, 0));
break;
}
// Camera Movement
case 0x57: case VK_NUMPAD8:
case VK_UP: {
_camera.moveBackForward += speed;
break;
}
case 0x53: case VK_NUMPAD2:
case VK_DOWN: {
_camera.moveBackForward -= speed;
break;
}
case 0x41: case VK_NUMPAD4:
case VK_LEFT: {
_camera.moveLeftRight -= speed;
break;
}
case 0x44: case VK_NUMPAD6:
case VK_RIGHT: {
_camera.moveLeftRight += speed;
break;
}
// Numpad Movement
case VK_NUMPAD5: {
XMStoreFloat4(&_camera.camPosition, XMVectorSet(0, 0, 0, 0));
break;
}
}
}
else if (raw->header.dwType == RIM_TYPEMOUSE) {
RAWMOUSE mouseCurrState = raw->data.mouse;
if ((mouseCurrState.lLastX != _last_mouse_state.lLastY) || (mouseCurrState.lLastX != _last_mouse_state.lLastY))
{
_camera.camYaw += mouseCurrState.lLastX * 0.005f;
_camera.camPitch += mouseCurrState.lLastY * 0.005f;
_last_mouse_state = mouseCurrState;
}
}
delete[] lpb;
return 0;
}
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK d3d_display::wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
LONG data;
data = GetWindowLongPtr(hWnd, GWLP_USERDATA);
if (data) {
return ((d3d_display*)data)->_wndproc(hWnd, message, wParam, lParam);
} else {
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
};
};
#endif