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b83be88571
KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal. Sorry in advance for the merge conflicts |
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fnc_adjustRange.sqf | ||
fnc_calculateSolution.sqf | ||
fnc_canResetFCS.sqf | ||
fnc_canUseFCS.sqf | ||
fnc_canUseRangefinder.sqf | ||
fnc_firedEH.sqf | ||
fnc_getAngle.sqf | ||
fnc_getRange.sqf | ||
fnc_handleAirBurstAmmunitionPFH.sqf | ||
fnc_keyDown.sqf | ||
fnc_keyUp.sqf | ||
fnc_onForceUpdate.sqf | ||
fnc_reset.sqf | ||
fnc_updateRangeHUD.sqf | ||
fnc_vehicleInit.sqf | ||
script_component.hpp |