ACE3/addons/laser/initKeybinds.sqf
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00

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["ACE3 Equipment", QGVAR(LaserCodeUp), localize LSTRING(laserCodeUp),
{
[1] call FUNC(keyLaserCodeChange);
},
{false},
[16, [false, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+Q)
["ACE3 Equipment", QGVAR(LaserCodeDown), localize LSTRING(laserCodeDown),
{
[-1] call FUNC(keyLaserCodeChange);
},
{false},
[18, [false, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)