ACE3/addons/medical/functions/fnc_handleUnitVitals.sqf

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/**
* fn_handleUnitVitals.sqf
* @Descr: Updates the vitals. Is expected to be called every second.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: void
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus"];
_unit = _this select 0;
_bloodVolume = (_unit getvariable [QGVAR(bloodVolume), 0]) + ([_unit] call FUNC(getBloodVolumeChange));
if (_bloodVolume <= 0) then {
_bloodVolume = 0;
};
_unit setvariable [QGVAR(bloodVolume), _bloodVolume];
// Set variables for synchronizing information across the net
if (_bloodVolume < 90) then {
if !(_unit getvariable [QGVAR(hasLostBlood), false]) then {
_unit setvariable [QGVAR(hasLostBlood), true, true];
};
} else {
if (_unit getvariable [QGVAR(hasLostBlood),false]) then {
_unit setvariable [QGVAR(hasLostBlood), false, true];
};
};
if ((_unit call FUNC(getBloodLoss)) > 0) then {
if !(_unit getvariable [QGVAR(isBleeding), false]) then {
_unit setvariable [QGVAR(isBleeding), true, true];
};
} else {
if (_unit getvariable [QGVAR(isBleeding), false]) then {
_unit setvariable [QGVAR(isBleeding), false, true];
};
};
_painStatus = _unit getvariable [QGVAR(amountOfPain), 0];
if (_painStatus > 0) then {
if !(_unit getvariable [QGVAR(hasPain), false]) then {
_unit setvariable [QGVAR(hasPain), true, true];
};
} else {
if (_unit getvariable [QGVAR(hasPain), false]) then {
_unit setvariable [QGVAR(hasPain), false, true];
};
};
if (_bloodVolume < 30) exitwith {
// [_unit] call FUNC(setDead);
};
if ([_unit] call EFUNC(common,isAwake)) then {
if (_bloodVolume < 60) then {
if (random(1) > 0.9) then {
//[_unit] call FUNC(setUnconsciousState);
};
};
};
// handle advanced medical, with vitals
if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) > 0) exitwith {
// Set the vitals
_heartRate = (_unit getvariable [QGVAR(heartRate), 0]) + ([_unit] call FUNC(getHeartRateChange));
_unit setvariable [QGVAR(heartRate), _heartRate];
_bloodPressure = [_unit] call FUNC(getBloodPressure);
_unit setvariable [QGVAR(bloodPressure), _bloodPressure];
// Handle airway
if (GVAR(setting_allowAirwayInjuries)) then {
_airwayStatus = _unit getvariable [QGVAR(airwayStatus), 100];
if (((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) && !((_unit getvariable [QGVAR(airwaySecured), false]))) then {
if (_airwayStatus >= 0.5) then {
_unit setvariable [QGVAR(airwayStatus), _airwayStatus - 0.5];
};
} else {
if !((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) then {
if (_airwayStatus <= 98.5) then {
_unit setvariable [QGVAR(airwayStatus), _airwayStatus + 1.5];
};
};
};
};
// Check vitals for medical status
// TODO check for in revive state instead of variable
// TODO Implement cardiac arrest.
/* _bloodPressureL = _bloodPressure select 0;
_bloodPressureH = _bloodPressure select 1;
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
[_unit] call FUNC(setUnconsciousState); // safety check to ensure unconsciousness for units if they are not dead already.
};
if (_bloodPressureH > 260) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_bloodPressureL < 40 && _heartRate > 190) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_bloodPressureH > 145 && _heartRate > 150) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_heartRate > 200) then {
[_unit] call FUNC(setCardiacArrest);
};
if (_heartRate < 20) then {
[_unit] call FUNC(setCardiacArrest);
};
};*/
};