ACE3/addons/medical_statemachine/functions/fnc_handleStateUnconscious.sqf
PabstMirror f5782fd1ff
Medical - Various debugging and fix cpr anim speed (#7122)
* Medical - Various debugging and fix cpr anim speed

* Update fnc_setCardiacArrest.sqf
2019-08-06 08:10:33 -05:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles the unconscious state
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_medical_statemachine_fnc_handleStateUnconscious
*
* Public: No
*/
params ["_unit"];
// If the unit died the loop is finished
if (!alive _unit || {!local _unit}) exitWith {};
[_unit] call EFUNC(medical_vitals,handleUnitVitals);
private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
};
// Handle spontaneous wake up from unconsciousness
if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
if (_unit call EFUNC(medical_status,hasStableVitals)) then {
private _lastWakeUpCheck = _unit getVariable QEGVAR(medical,lastWakeUpCheck);
// Handle setting being changed mid-mission and still properly check
// already unconscious units, should handle locality changes as well
if (isNil "_lastWakeUpCheck") exitWith {
TRACE_1("undefined lastWakeUpCheck: setting to current time",_lastWakeUpCheck);
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
};
if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then {
TRACE_2("Checking for wake up",_unit,EGVAR(medical,spontaneousWakeUpChance));
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
if (random 1 <= EGVAR(medical,spontaneousWakeUpChance)) then {
TRACE_1("Spontaneous wake up!",_unit);
[QEGVAR(medical,WakeUp), _unit] call CBA_fnc_localEvent;
};
};
} else {
// Unstable vitals, procrastinate the next wakeup check
private _lastWakeUpCheck = _unit getVariable [QEGVAR(medical,lastWakeUpCheck), 0];
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), _lastWakeUpCheck max CBA_missionTime];
};
};