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f5782fd1ff
* Medical - Various debugging and fix cpr anim speed * Update fnc_setCardiacArrest.sqf
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles the unconscious state
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_statemachine_fnc_handleStateUnconscious
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*
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* Public: No
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*/
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params ["_unit"];
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// If the unit died the loop is finished
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if (!alive _unit || {!local _unit}) exitWith {};
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[_unit] call EFUNC(medical_vitals,handleUnitVitals);
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private _painLevel = GET_PAIN_PERCEIVED(_unit);
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if (_painLevel > 0) then {
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[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
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};
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// Handle spontaneous wake up from unconsciousness
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if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
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if (_unit call EFUNC(medical_status,hasStableVitals)) then {
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private _lastWakeUpCheck = _unit getVariable QEGVAR(medical,lastWakeUpCheck);
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// Handle setting being changed mid-mission and still properly check
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// already unconscious units, should handle locality changes as well
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if (isNil "_lastWakeUpCheck") exitWith {
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TRACE_1("undefined lastWakeUpCheck: setting to current time",_lastWakeUpCheck);
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_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
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};
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if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then {
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TRACE_2("Checking for wake up",_unit,EGVAR(medical,spontaneousWakeUpChance));
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_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
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if (random 1 <= EGVAR(medical,spontaneousWakeUpChance)) then {
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TRACE_1("Spontaneous wake up!",_unit);
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[QEGVAR(medical,WakeUp), _unit] call CBA_fnc_localEvent;
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};
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};
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} else {
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// Unstable vitals, procrastinate the next wakeup check
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private _lastWakeUpCheck = _unit getVariable [QEGVAR(medical,lastWakeUpCheck), 0];
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_unit setVariable [QEGVAR(medical,lastWakeUpCheck), _lastWakeUpCheck max CBA_missionTime];
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};
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};
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