ACE3/addons/field_rations/functions/fnc_getDrinkAnimation.sqf

36 lines
1.1 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: mharis001
* Returns an appropriate animation for drinking directly from the given water source.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Water Source <OBJECT>
*
* Return Value:
* Animation <STRING>
*
* Example:
* [_player, _source] call ace_field_rations_fnc_getDrinkAnimation
*
* Public: No
*/
params ["_player", "_source"];
private _offset = _source call FUNC(getActionOffset);
private _actionPos = _source modelToWorld _offset;
private _playerPos = _player modelToWorld [0, 0, 0];
private _difference = (_actionPos vectorDiff _playerPos) select 2;
// Experimentally determined values to try to match height difference to different animations
switch (true) do {
case (_difference < 0.1): {QGVAR(drinkFromSourceSquatLow)};
case (_difference < 0.4): {QGVAR(drinkFromSourceSquat)};
case (_difference < 0.8): {QGVAR(drinkFromSourceSquatHigh)};
case (_difference < 1.2): {QGVAR(drinkFromSourceLow)};
case (_difference < 1.4): {QGVAR(drinkFromSource)};
default {QGVAR(drinkFromSourceHigh)};
};