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https://github.com/acemod/ACE3.git
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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
/*
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* Author: Garth de Wet (LH)
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* Shows the interaction helper text with the mouse buttons at the bottom middle of the screen
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*
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* Arguments:
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* 0: Left Click Text <STRING>
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* 1: Right Click Text <STRING>
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* 2: Scroll Text <STRING> (Optional)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["Place Explosive", "Cancel"] call ace_interaction_fnc_showMouseHint
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define GUI_GRID_W (0.025)
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#define GUI_GRID_H (0.04)
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params ["_leftClick", "_rightClick", ["_scroll", ""]];
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(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutRsc [QGVAR(InteractionHelper), "PLAIN", 0.5, false];
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disableSerialization;
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private _display = uiNamespace getVariable ["ACE_Helper_Display", objNull];
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if (isNull _display) exitWith {};
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(_display displayCtrl 1000) ctrlSetText _leftClick;
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(_display displayCtrl 1001) ctrlSetText _rightClick;
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(_display displayCtrl 1000) ctrlShow (_leftClick != "");
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(_display displayCtrl 1200) ctrlShow (_leftClick != "");
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(_display displayCtrl 1001) ctrlShow (_rightClick != "");
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(_display displayCtrl 1201) ctrlShow (_rightClick != "");
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if (_scroll == "") exitWith {
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(_display displayCtrl 1002) ctrlShow false;
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(_display displayCtrl 1202) ctrlShow false;
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(_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 24 * GUI_GRID_W, 1.5 * GUI_GRID_H];
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(_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1.5 * GUI_GRID_W, 1 * GUI_GRID_H];
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(_display displayCtrl 1001) ctrlCommit 0;
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(_display displayCtrl 1201) ctrlCommit 0;
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};
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(_display displayCtrl 1002) ctrlSetText _scroll;
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// Enable action menu
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inGameUISetEventHandler ["PrevAction", "true"];
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inGameUISetEventHandler ["NextAction", "true"];
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inGameUISetEventHandler ["Action", "true"];
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