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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing |
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fnc_attackProfile_AIR.sqf | ||
fnc_attackProfile_DIR.sqf | ||
fnc_attackProfile_HI.sqf | ||
fnc_attackProfile_JAV_DIR.sqf | ||
fnc_attackProfile_JAV_TOP.sqf | ||
fnc_attackProfile_LIN.sqf | ||
fnc_attackProfile_MID.sqf | ||
fnc_changeMissileDirection.sqf | ||
fnc_checkLos.sqf | ||
fnc_checkSeekerAngle.sqf | ||
fnc_doAttackProfile.sqf | ||
fnc_doHandoff.sqf | ||
fnc_doSeekerSearch.sqf | ||
fnc_guidancePFH.sqf | ||
fnc_handleHandoff.sqf | ||
fnc_onFired.sqf | ||
fnc_onIncomingMissile.sqf | ||
fnc_rotateVectLine.sqf | ||
fnc_rotateVectLineGetMap.sqf | ||
fnc_seekerType_Optic.sqf | ||
fnc_seekerType_SALH.sqf | ||
script_component.hpp |