mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
38 lines
996 B
Plaintext
38 lines
996 B
Plaintext
/*
|
|
* Author: Commy2
|
|
* Make a unit start swapping it's barrel
|
|
*
|
|
* Arguments:
|
|
* 0: Unit initiating the action <OBJECT>
|
|
* 1: Unit that has the weapon <OBJECT>
|
|
* 2: Weapon <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [cursorTarget, player, currentWeapon player] call ace_overheating_fnc_swapBarrel
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_assistant", "_gunner", "_weapon"];
|
|
TRACE_3("params",_assistant,_gunner,_weapon);
|
|
|
|
// Make the standing player kneel down
|
|
if (stance _gunner != "PRONE") then {
|
|
[_gunner, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
|
|
};
|
|
|
|
// Barrel dismount gesture
|
|
[_gunner, QGVAR(GestureDismountMuzzle)] call EFUNC(common,doGesture);
|
|
playSound "ACE_BarrelSwap";
|
|
|
|
private _duration = 3.0;
|
|
if (_assistant isEqualTo _gunner) then {
|
|
_duration = 5.0;
|
|
};
|
|
|
|
[_duration, [_assistant,_gunner,_weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize LSTRING(SwappingBarrel))] call EFUNC(common,progressBar);
|