ACE3/addons/sandbag/data/bag.rvmat
2015-06-02 19:30:50 +02:00

133 lines
3.1 KiB
Plaintext

/*
ambient[]={0.992157,0.992157,0.992157,1.000000};
diffuse[]={0.992157,0.992157,0.992157,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.000000,0.000000,0.000000,1.000000};
specularPower=40.000000;
*/
ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.250000,0.250000,0.250000,0.250000};
specularPower=30.000000;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1 {
texture="z\ace\addons\sandbag\data\bag_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2 {
texture="z\ace\addons\sandbag\data\bag_smdi.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
/*
ambient[]={1.0, 1.0, 1.0, 1.0};
diffuse[]={1.0, 1.0, 1.0, 1.0};
forcedDiffuse[]={0.0, 0.0, 0.0, 0.0};
emmisive[]={0.0, 0.0, 0.0, 0.0};
specular[]={0.93, 0.93, 0.93, 0.0};
specularPower=400.0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="z\ace\addons\sandbag\data\bag_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1.0, 0.0, 0.0};
up[]={0.0, 1.0, 0.0};
dir[]={0.0, 0.0, 0.0};
pos[]={0.0, 0.0, 0.0};
};
};
class Stage2 {
texture="a3\weapons_f\data\detailmaps\metal_detail_dt.paa";
uvSource="tex";
class uvTransform {
aside[]={6.0, 0.0, 0.0};
up[]={0.0, 3.0, 0.0};
dir[]={0.0, 0.0, 0.0};
pos[]={0.0, 0.0, 0.0};
};
};
class Stage3 {
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform {
aside[]={1.0, 0.0, 0.0};
up[]={0.0, 1.0, 0.0};
dir[]={0.0, 0.0, 0.0};
pos[]={0.0, 0.0, 0.0};
};
};
class Stage4 {
texture="#(argb,8,8,3)color(0.8,0,0,1,AS)";
uvSource="tex";
class uvTransform {
aside[]={1.0, 0.0, 0.0};
up[]={0.0, 1.0, 0.0};
dir[]={0.0, 0.0, 0.0};
pos[]={0.0, 0.0, 0.0};
};
};
class Stage5 {
texture="z\ace\addons\sandbag\data\bag_smdi.paa";
uvSource="tex";
class uvTransform {
aside[]={1.0, 0.0, 0.0};
up[]={0.0, 1.0, 0.0};
dir[]={0.0, 0.0, 0.0};
pos[]={0.0, 0.0, 0.0};
};
};
class Stage6 {
texture="#(ai,64,64,1)fresnel(1.29,0.5)";
uvSource="tex";
class uvTransform {
aside[]={1.0, 0.0, 0.0};
up[]={0.0, 1.0, 0.0};
dir[]={0.0, 0.0, 0.0};
pos[]={0.0, 0.0, 0.0};
};
};
class Stage7 {
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform {
aside[]={1.0, 0.0, 0.0};
up[]={0.0, 1.0, 0.0};
dir[]={0.0, 0.0, 0.0};
pos[]={0.0, 0.0, 0.0};
};
};
*/