mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
133 lines
3.1 KiB
Plaintext
133 lines
3.1 KiB
Plaintext
/*
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ambient[]={0.992157,0.992157,0.992157,1.000000};
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diffuse[]={0.992157,0.992157,0.992157,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={0.000000,0.000000,0.000000,1.000000};
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specularPower=40.000000;
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*/
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ambient[]={1.000000,1.000000,1.000000,1.000000};
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diffuse[]={1.000000,1.000000,1.000000,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={0.250000,0.250000,0.250000,0.250000};
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specularPower=30.000000;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1 {
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texture="z\ace\addons\sandbag\data\bag_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage2 {
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texture="z\ace\addons\sandbag\data\bag_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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/*
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ambient[]={1.0, 1.0, 1.0, 1.0};
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diffuse[]={1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[]={0.0, 0.0, 0.0, 0.0};
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emmisive[]={0.0, 0.0, 0.0, 0.0};
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specular[]={0.93, 0.93, 0.93, 0.0};
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specularPower=400.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="z\ace\addons\sandbag\data\bag_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.0, 0.0, 0.0};
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up[]={0.0, 1.0, 0.0};
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dir[]={0.0, 0.0, 0.0};
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pos[]={0.0, 0.0, 0.0};
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};
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};
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class Stage2 {
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texture="a3\weapons_f\data\detailmaps\metal_detail_dt.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={6.0, 0.0, 0.0};
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up[]={0.0, 3.0, 0.0};
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dir[]={0.0, 0.0, 0.0};
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pos[]={0.0, 0.0, 0.0};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform {
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aside[]={1.0, 0.0, 0.0};
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up[]={0.0, 1.0, 0.0};
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dir[]={0.0, 0.0, 0.0};
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pos[]={0.0, 0.0, 0.0};
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};
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};
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class Stage4 {
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texture="#(argb,8,8,3)color(0.8,0,0,1,AS)";
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uvSource="tex";
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class uvTransform {
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aside[]={1.0, 0.0, 0.0};
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up[]={0.0, 1.0, 0.0};
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dir[]={0.0, 0.0, 0.0};
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pos[]={0.0, 0.0, 0.0};
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};
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};
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class Stage5 {
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texture="z\ace\addons\sandbag\data\bag_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.0, 0.0, 0.0};
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up[]={0.0, 1.0, 0.0};
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dir[]={0.0, 0.0, 0.0};
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pos[]={0.0, 0.0, 0.0};
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};
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};
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class Stage6 {
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texture="#(ai,64,64,1)fresnel(1.29,0.5)";
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uvSource="tex";
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class uvTransform {
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aside[]={1.0, 0.0, 0.0};
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up[]={0.0, 1.0, 0.0};
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dir[]={0.0, 0.0, 0.0};
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pos[]={0.0, 0.0, 0.0};
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};
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};
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class Stage7 {
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texture="a3\data_f\env_land_co.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.0, 0.0, 0.0};
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up[]={0.0, 1.0, 0.0};
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dir[]={0.0, 0.0, 0.0};
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pos[]={0.0, 0.0, 0.0};
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};
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};
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*/
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