ACE3/addons/scopes
2017-11-22 11:28:28 +01:00
..
functions Merge pull request #5804 from acemod/scopes-iron-sight-fix 2017-11-22 11:28:28 +01:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
ACE_Settings.hpp Sort more settings into categories (#5760) 2017-11-13 18:50:24 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Scopes - Adds 'Reset zero' interaction (advanced ballistics only) (#5789) 2017-11-18 13:59:42 +01:00
CfgWeapons.hpp Scopes - Added new config entry to fix the iron sight zeroing 2017-11-21 23:57:07 +01:00
config.cpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Scopes - UI improvement (#5702) 2017-11-08 14:04:09 +01:00
script_component.hpp Scopes - Add 'DISABLE_DISPERSION' helper flag 2017-11-21 23:57:12 +01:00
stringtable.xml Scopes - Adds 'Reset zero' interaction (advanced ballistics only) (#5789) 2017-11-18 13:59:42 +01:00
XEH_postInit.sqf Scopes - Take rail base angle into account 2017-11-12 12:21:06 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Scopes - Adds 'Reset zero' interaction (advanced ballistics only) (#5789) 2017-11-18 13:59:42 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.