ACE3/addons/zeus/functions
YetheSamartaka e994906169
Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
* Add DF-15 GForceCoef Value

This adds missing ACE_GForceCoef value for DF-15 uniforms.

* DF-15 PR - cfgWeapons formating

DF-15 PR - cfgWeapons formating

* DF-15 PR - cfgWeapons formating II

Forgot to save it with braces and spaces around =

* Update CfgWeapons.hpp

* sync

* Add AI Unconsciousness exception option

- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness  even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.

* tabs to spaces

tabs to spaces

* last tab to space :copium:

last tab to space :copium:

* stringtable tabs to spaces

stringtable tabs to spaces

* Addon option removed, adjusted variable name

- Addon option removed
- adjusted variable name

* utilized QEGVAR

- utilized QEGVAR in getVariable

* removed fnc and put the code inside the condition

- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.

* Update XEH_PREP.hpp

* setVariable optimalization

- setVariable optimalization

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

* Update addons/medical_statemachine/Statemachine.hpp

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
2022-05-07 22:44:33 -05:00
..
fnc_addObjectToCurator.sqf
fnc_bi_moduleArsenal.sqf
fnc_bi_moduleCurator.sqf
fnc_bi_moduleMine.sqf Zeus - Move to native CBA Settings (#8381) 2021-08-16 12:01:50 +01:00
fnc_bi_moduleProjectile.sqf Zeus - Move to native CBA Settings (#8381) 2021-08-16 12:01:50 +01:00
fnc_bi_moduleRemoteControl.sqf
fnc_canCreateModule.sqf Zeus - Don't allow creating a new zeus module if we already are one (#7970) 2020-10-25 14:01:59 -05:00
fnc_getModuleDestination.sqf
fnc_handleZeusUnitAssigned.sqf Common - Add cache to fnc_isModLoaded (#8794) 2022-01-30 11:56:20 -06:00
fnc_moduleAddAceArsenal.sqf
fnc_moduleAddArsenal.sqf
fnc_moduleAddOrRemoveFRIES.sqf Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
fnc_moduleAddSpareTrack.sqf
fnc_moduleAddSpareWheel.sqf
fnc_moduleBurn.sqf Zeus - Add module for burning units (#8624) 2021-11-07 10:52:47 -06:00
fnc_moduleCaptive.sqf
fnc_moduleCargoParadrop.sqf
fnc_moduleCargoParadropWaypoint.sqf
fnc_moduleConfigurePylons.sqf
fnc_moduleGarrison.sqf
fnc_moduleGlobalSetSkill.sqf
fnc_moduleGroupSide.sqf
fnc_moduleHeal.sqf
fnc_moduleLoadIntoCargo.sqf
fnc_moduleRemoveAceArsenal.sqf
fnc_moduleRemoveArsenal.sqf
fnc_moduleSearchNearby.sqf
fnc_moduleSetEngineer.sqf
fnc_moduleSetMedic.sqf
fnc_moduleSetMedicalFacility.sqf
fnc_moduleSetMedicalVehicle.sqf
fnc_moduleSetRepairFacility.sqf
fnc_moduleSetRepairVehicle.sqf
fnc_moduleSimulation.sqf
fnc_moduleSuicideBomber.sqf Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
fnc_moduleSuppressiveFire.sqf Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
fnc_moduleSuppressiveFireLocal.sqf
fnc_moduleSurrender.sqf
fnc_moduleTeleportPlayers.sqf
fnc_moduleToggleFlashlight.sqf Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
fnc_moduleToggleNvg.sqf Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
fnc_moduleUnconscious.sqf Medical - Add AI Unconsciousness exception (when using zeus module) (#8903) 2022-05-07 22:44:33 -05:00
fnc_moduleUnGarrison.sqf Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
fnc_moduleZeusSettings.sqf
fnc_showMessage.sqf
fnc_ui_attributeCargo.sqf Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
fnc_ui_attributeRadius.sqf
fnc_ui_defendArea.sqf
fnc_ui_editableObjects.sqf
fnc_ui_garrison.sqf
fnc_ui_globalSetSkill.sqf
fnc_ui_groupSide.sqf
fnc_ui_patrolArea.sqf
fnc_ui_searchArea.sqf
fnc_ui_setEngineer.sqf
fnc_ui_suicideBomber.sqf
fnc_ui_teleportPlayers.sqf
fnc_ui_toggleFlashlight.sqf
fnc_ui_toggleNvg.sqf Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
fnc_zeusAttributes.sqf
script_component.hpp Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00