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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
/**
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* fn_placeInBodyBag.sqf
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* @Descr:
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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private ["_unit","_caller"];
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_unit = _this select 0;
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_caller = _this select 1;
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if !([_caller, "ACE_itemBodyBag"] call EFUNC(common,hasItem)) exitwith {};
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[_caller, "ACE_itemBodyBag"] call EFUNC(common,useItem);
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_nameOfUnit = [_unit] call EFUNC(common,getName);
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if (alive _unit) then {
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// force kill the unit.
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[_unit, true] call EFUNC(common,setDead);
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};
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_onPosition = getPos _unit;
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_allVariables = [_unit] call EFUNC(common,getAllDefinedSetVariables);
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deleteVehicle _unit;
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_bodyBagCreated = createVehicle ["ACE_bodyBag", _onPosition, [], 0, "NONE"];
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_bodyBagCreated setvariable [QEGVAR(common,nameOfBody), _nameOfUnit, true];
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{
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// [_bodyBagCreated,_x select 0, _x select 2] call EFUNC(common,setDefinedVariable);
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}foreach _allVariables;
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// reset the position to ensure it is on the correct one.
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_bodyBagCreated setPos _onPosition;
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[[_bodyBagCreated], QEFUNC(common,revealObject_f), true] call BIS_fnc_MP;
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_bodyBagCreated setvariable [QEGVAR(logistics,enableDrag), true, true];
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_bodyBagCreated; |