ACE3/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
2015-01-18 22:16:35 +01:00

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/**
* fn_placeInBodyBag.sqf
* @Descr:
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_caller"];
_unit = _this select 0;
_caller = _this select 1;
if !([_caller, "ACE_itemBodyBag"] call EFUNC(common,hasItem)) exitwith {};
[_caller, "ACE_itemBodyBag"] call EFUNC(common,useItem);
_nameOfUnit = [_unit] call EFUNC(common,getName);
if (alive _unit) then {
// force kill the unit.
[_unit, true] call EFUNC(common,setDead);
};
_onPosition = getPos _unit;
_allVariables = [_unit] call EFUNC(common,getAllDefinedSetVariables);
deleteVehicle _unit;
_bodyBagCreated = createVehicle ["ACE_bodyBag", _onPosition, [], 0, "NONE"];
_bodyBagCreated setvariable [QEGVAR(common,nameOfBody), _nameOfUnit, true];
{
// [_bodyBagCreated,_x select 0, _x select 2] call EFUNC(common,setDefinedVariable);
}foreach _allVariables;
// reset the position to ensure it is on the correct one.
_bodyBagCreated setPos _onPosition;
[[_bodyBagCreated], QEFUNC(common,revealObject_f), true] call BIS_fnc_MP;
_bodyBagCreated setvariable [QEGVAR(logistics,enableDrag), true, true];
_bodyBagCreated;