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50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
/*
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* Author: KoffeinFlummi, edited by commy2 and CAA-Picard
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*
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* Un Rests the player's weapon
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*
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* Arguments:
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* 0: unit
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* 1: vehicle
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* 2: weapon
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*
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* Return Values:
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* None
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*
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*/
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
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addCamShake CAMSHAKE;
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private "_animation";
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_animation = animationState _unit;
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if (_unit getVariable ["ACE_bipodDeployed", false]) then {
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_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / BIPODRECOIL);
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if (_animation find "_ace_deploy" != -1) then {
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//[_unit, [_animation, "_ace_deploy", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
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_unit switchMove ([_animation, "_ace_deploy", ""] call CBA_fnc_replace);
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};
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private "_picture";
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_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[localize "STR_ACE_Resting_BipodUndeployed", _picture] call EFUNC(common,displayTextPicture);
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} else {
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_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / RESTEDRECOIL);
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if (_animation find "_ace_rested" != -1) then {
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//[_unit, [_animation, "_ace_rested", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
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_unit switchMove ([_animation, "_ace_rested", ""] call CBA_fnc_replace);
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};
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private "_picture";
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_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[localize "STR_ACE_Resting_WeaponLifted", _picture] call EFUNC(common,displayTextPicture);
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};
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playSound QGVAR(unrest);
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_unit setVariable ["ACE_weaponRested", false];
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_unit setVariable ["ACE_bipodDeployed", false];
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