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https://github.com/acemod/ACE3.git
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903f046810
* convert ace_optics to use cba_optics * convert ace optics to cba optics * Remove duplicate * Add PIP config * Use optics index * Fix pboProject build * Update CfgWeapons.hpp * Correct SOS, adjust sizes and fix build issues * Update addons/optics/script_component.hpp * Corrected sizes again * Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons * Remove unused test object * Readd AI stuff visionMode is already set * Updated some info on binos forceOptics also already set * Overhaul of magnifications * Adjusted MOS & Nightforce * Maybe this time the optics sizes will be fine... surely? * Replace heavy optics blur with CBA one * Added PIP names back --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
26 lines
563 B
C++
26 lines
563 B
C++
#define COMPONENT optics
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#define COMPONENT_BEAUTIFIED Optics
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_OPTICS
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_OPTICS
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#define DEBUG_SETTINGS DEBUG_ENABLED_OPTICS
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define PRELOAD \
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class CBA_ScriptedOptic {\
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reticleTexture = "*";\
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reticleTextureNight = "*";\
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bodyTexture = "*";\
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bodyTextureNight = "*";\
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}
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