ACE3/addons/weaponselect/functions/fnc_selectGrenadeFrag.sqf
2015-01-17 18:26:51 +01:00

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/*
* Author: CAA-Picard, commy2
*
* Cycle through frags.
*
* Argument:
* None
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_unit", "_nextMuzzle"];
_unit = _this select 0;
_nextMuzzle = ["Frag"] call FUNC(findNextGrenadeMuzzle);
if (_nextMuzzle != "") then {
GVAR(CurrentGrenadeMuzzleFrag) = _nextMuzzle;
private ["_magazines", "_magazine", "_count", "_return"];
_magazines = GVAR(FragMagazines) select (GVAR(FragMuzzles) find _nextMuzzle);
reverse _magazines;
_magazine = "";
_count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit;
// There is a muzzle with magazines --> cycle to it
[_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle);
[_magazine, _count] call FUNC(displayGrenadeTypeAndNumber);
} else {
// There is a no muzzle with magazines --> select nothing
GVAR(CurrentGrenadeMuzzleFrag) = "";
_text = [localize "STR_ACE_WeaponSelect_NoFragsLeft", [1,0,0]] call EFUNC(common,stringToColoredText);
[composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured);
};
GVAR(CurrentGrenadeMuzzleIsFrag) = true;