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49b5a0ea86
* Cleanup frag component * Optimize fnc_addTrack * Add additional cleanup * Please work? * Add more cleanup * Fix script errors * Fix/optimize spalling * Add missing changes
69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_gun", "_type", "_round", ["_doFragTrack", false]];
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if (!GVAR(enabled)) exitWith {};
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//_enabled = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(enabled));
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//if (_enabled < 1) exitWith {};
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if (_round in GVAR(blackList)) exitWith {
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REM(GVAR(blackList),_round);
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};
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// Exit on max track
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if ((count GVAR(objects)) > GVAR(MaxTrack)) exitWith {};
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if (
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_gun == ACE_player ||
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{(gunner _gun) == ACE_player} ||
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{local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}}
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) then {
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_doFragTrack = true;
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};
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private _doSpall = false;
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if (GVAR(SpallEnabled)) then {
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if (GVAR(spallIsTrackingCount) <= 0) then {
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GVAR(spallHPData) = [];
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};
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if (GVAR(spallIsTrackingCount) > 5) then {
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// ACE_player sideChat "LIMT!";
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} else {
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_doSpall = true;
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INC(GVAR(spallIsTrackingCount));
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};
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};
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// ACE_player sideChat format ["c: %1", GVAR(spallIsTrackingCount)];
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if (GVAR(autoTrace)) then {
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[ACE_player, _round, [1, 0, 0, 1]] call FUNC(addTrack);
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};
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// We only do the single track object check here.
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// We should do an {!(_round in GVAR(objects))}
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// But we leave that out here for optimization. So this cannot be a framework function
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// Otherwise, it should only be added once and from the FiredEH
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if (_doFragTrack && {alive _round}) then {
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private _spallTrack = [];
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private _spallTrackID = [];
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private _args = [
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_round, getPosASL _round, velocity _round, _type, diag_frameno, _gun, _doSpall, _spallTrack, _spallTrackID,
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getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip)),
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getNumber (configFile >> "CfgAmmo" >> _type >> "explosive"),
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getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"),
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getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force)),
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getNumber (configFile >> "CfgAmmo" >> _type >> "indirecthit") * (sqrt (getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")))
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];
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TRACE_1("Initializing track", _round);
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GVAR(objects) pushBack _round;
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GVAR(arguments) pushBack _args;
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if (_doSpall) then {
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[_round, 1, _spallTrack, _spallTrackID] call FUNC(spallTrack);
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};
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// ACE_player sideChat "WTF2";
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};
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