mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
bacb7d069b
* Fix medical respawn/init * Medical use CBA addClassEH * Movement inventoryDisplayLoad * Medical handleRespawn header typo * Parachute handleRespawn * Rearm and parachute handleRespawn * concertina_wire handleInit * Fix header * use XEH function instead of config * use XEH function instead of config * remove unneeded init eh
119 lines
3.0 KiB
C++
119 lines
3.0 KiB
C++
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PREP(actionCheckBloodPressure);
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PREP(actionCheckBloodPressureLocal);
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PREP(actionCheckPulse);
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PREP(actionCheckPulseLocal);
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PREP(actionCheckResponse);
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PREP(actionDiagnose);
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PREP(actionPlaceInBodyBag);
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PREP(actionRemoveTourniquet);
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PREP(actionLoadUnit);
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PREP(actionUnloadUnit);
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PREP(addDamageToUnit);
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PREP(addHeartRateAdjustment);
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PREP(addLoadPatientActions);
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PREP(addToLog);
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PREP(addToTriageCard);
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PREP(addUnconsciousCondition);
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PREP(addUnloadPatientActions);
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PREP(addVitalLoop);
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PREP(adjustPainLevel);
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PREP(bodyCleanupLoop);
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PREP(canAccessMedicalEquipment);
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PREP(canTreat);
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PREP(canTreatCached);
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PREP(determineIfFatal);
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PREP(getBloodLoss);
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PREP(getBloodPressure);
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PREP(getBloodVolumeChange);
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PREP(getCardiacOutput);
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PREP(getTypeOfDamage);
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PREP(getHeartRateChange);
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PREP(getTriageStatus);
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PREP(getUnconsciousCondition);
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PREP(handleDamage);
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PREP(handleDamage_advanced);
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PREP(handleDamage_advancedSetDamage);
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PREP(handleDamage_airway);
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PREP(handleDamage_caching);
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PREP(handleDamage_fractures);
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PREP(handleDamage_internalInjuries);
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PREP(handleDamage_wounds);
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PREP(handleDamage_woundsOld);
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PREP(handleInit);
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PREP(handleKilled);
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PREP(handleLocal);
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PREP(handleRespawn);
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PREP(handleUnitVitals);
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PREP(handleBandageOpening);
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PREP(hasItem);
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PREP(hasItems);
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PREP(hasMedicalEnabled);
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PREP(hasTourniquetAppliedTo);
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PREP(init);
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PREP(isBeingCarried);
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PREP(isBeingDragged);
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PREP(isInMedicalFacility);
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PREP(isInMedicalVehicle);
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PREP(isMedic);
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PREP(isMedicalVehicle);
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PREP(isInStableCondition);
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PREP(itemCheck);
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PREP(medicationEffectLoop);
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PREP(modifyMedicalAction);
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PREP(onMedicationUsage);
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PREP(parseConfigForInjuries);
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PREP(playInjuredSound);
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PREP(reviveStateLoop);
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PREP(selectionNameToNumber);
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PREP(serverRemoveBody);
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PREP(setCardiacArrest);
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PREP(setDead);
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PREP(setHitPointDamage);
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PREP(setStructuralDamage);
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PREP(setUnconscious);
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PREP(showBloodEffect);
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PREP(translateSelections);
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PREP(treatment);
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PREP(treatment_failure);
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PREP(treatment_success);
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PREP(treatmentAdvanced_bandage);
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PREP(treatmentAdvanced_bandageLocal);
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PREP(treatmentAdvanced_CPR);
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PREP(treatmentAdvanced_CPRLocal);
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PREP(treatmentAdvanced_fullHeal);
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PREP(treatmentAdvanced_fullHealLocal);
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PREP(treatmentAdvanced_fullHealTreatmentTime);
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PREP(treatmentAdvanced_medication);
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PREP(treatmentAdvanced_medicationLocal);
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PREP(treatmentAdvanced_surgicalKit_onProgress);
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PREP(treatmentBasic_bloodbag);
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PREP(treatmentBasic_bloodbagLocal);
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PREP(treatmentBasic_epipen);
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PREP(treatmentBasic_morphine);
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PREP(treatmentBasic_morphineLocal);
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PREP(treatmentIV);
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PREP(treatmentIVLocal);
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PREP(treatmentTourniquet);
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PREP(treatmentTourniquetLocal);
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PREP(useItem);
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PREP(useItems);
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PREP(vitalLoop);
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PREP(displayPatientInformation);
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PREP(displayTriageCard);
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PREP(dropDownTriageCard);
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PREP(moduleMedicalSettings);
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PREP(moduleBasicMedicalSettings);
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PREP(moduleAdvancedMedicalSettings);
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PREP(moduleReviveSettings);
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PREP(moduleAssignMedicRoles);
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PREP(moduleAssignMedicalVehicle);
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PREP(moduleAssignMedicalFacility);
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PREP(copyDeadBody);
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PREP(unconsciousPFH);
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// Networked litter
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PREP(createLitter);
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PREP(handleCreateLitter);
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PREP(litterCleanupLoop);
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