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0b3d38a72f
* Use waitAndExecute for fatigue loop Close #4379 - Will use CBA_missionTime so it repsects pause and time accl - Possible performance improvment over using a PFEH * Rename main loop function |
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fnc_addDutyFactor.sqf | ||
fnc_createStaminaBar.sqf | ||
fnc_getAnimDuty.sqf | ||
fnc_getMetabolicCosts.sqf | ||
fnc_handleEffects.sqf | ||
fnc_handlePlayerChanged.sqf | ||
fnc_handleStaminaBar.sqf | ||
fnc_mainLoop.sqf | ||
fnc_moduleSettings.sqf | ||
fnc_removeDutyFactor.sqf | ||
script_component.hpp |