ACE3/addons/zeus/functions/fnc_moduleUnconscious.sqf
2019-03-17 17:39:43 +01:00

49 lines
1.3 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: SilentSpike
* Flips the unconscious state of the unit the module is placed on.
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleUnconscious
*
* Public: No
*/
params ["_logic"];
if !(local _logic) exitWith {};
if (isNil QEFUNC(medical,setUnconscious)) then {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
} else {
private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
if ((_mouseOver select 0) != "OBJECT") then {
[LSTRING(NothingSelected)] call FUNC(showMessage);
} else {
private _unit = effectivecommander (_mouseOver select 1);
if !(_unit isKindOf "CAManBase") then {
[LSTRING(OnlyInfantry)] call FUNC(showMessage);
} else {
if !(alive _unit) then {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
} else {
private _conscious = GETVAR(_unit,ACE_isUnconscious,false);
// Function handles locality for me
[_unit, !_conscious, 10e10] call EFUNC(medical,setUnconscious);
};
};
};
};
deleteVehicle _logic;