ACE3/addons/arsenal/functions/fnc_addListBoxItem.sqf
Grim bb7b05fd0d
Arsenal - Left panel code improvements (#9787)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-11 19:34:24 -03:00

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#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Dedmen, johnb43
* Add a listbox row.
*
* Arguments:
* 0: Config category, must be "CfgWeapons", "CfgVehicles", "CfgMagazines", "CfgVoice" or "CfgUnitInsignia" <STRING>
* 1: Classname <STRING>
* 2: Panel control <CONTROL>
* 3: Name of the picture entry in that Cfg class <STRING> (default: "picture")
* 4: Config root <NUMBER> (default: 0 -> configFile)
*
* Return Value:
* None
*
* Example:
* ["CfgWeapons", "launch_NLAW_F", _ctrl, "icon"] call ace_arsenal_fnc_addListBoxItem
*
* Public: Yes
*/
params ["_configCategory", "_className", "_ctrlPanel", ["_pictureEntryName", "picture", [""]], ["_configRoot", 0, [0]]];
private _skip = GVAR(favoritesOnly) && {!(_className in GVAR(currentItems))} && {!((toLower _className) in GVAR(favorites))};
if (_skip) then {
switch (GVAR(currentLeftPanel)) do {
case IDC_buttonPrimaryWeapon: {
_skip = !(_className in (GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON_ITEMS));
};
case IDC_buttonHandgun: {
_skip = !(_className in (GVAR(currentItems) select IDX_CURR_HANDGUN_WEAPON_ITEMS));
};
case IDC_buttonSecondaryWeapon: {
_skip = !(_className in (GVAR(currentItems) select IDX_CURR_PRIMARY_WEAPON_ITEMS));
};
case IDC_buttonBinoculars: {
_skip = !(_className in (GVAR(currentItems) select IDX_CURR_BINO_ITEMS));
};
};
};
if (_skip) exitWith {};
// Sanitise key, as it's public; If not in cache, find info and cache it for later use
((uiNamespace getVariable QGVAR(addListBoxItemCache)) getOrDefaultCall [_configCategory + _className + str _configRoot, {
// Get classname (config case), display name, picture and DLC
private _configPath = ([configFile, campaignConfigFile, missionConfigFile] select _configRoot) >> _configCategory >> _className;
private _dlcName = _configPath call EFUNC(common,getAddon);
// If _pictureEntryName is empty, then this item has no picture (e.g. faces)
[configName _configPath, getText (_configPath >> "displayName"), if (_pictureEntryName == "") then {""} else {getText (_configPath >> _pictureEntryName)}, if (_dlcName != "") then {(modParams [_dlcName, ["logo"]]) param [0, ""]} else {""}]
}, true]) params ["_className", "_displayName", "_itemPicture", "_modPicture"];
private _lbAdd = _ctrlPanel lbAdd _displayName;
_ctrlPanel lbSetData [_lbAdd, _className];
_ctrlPanel lbSetPicture [_lbAdd, _itemPicture];
_ctrlPanel lbSetPictureRight [_lbAdd, ["", _modPicture] select GVAR(enableModIcons)];
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
if ((toLower _className) in GVAR(favorites)) then {
_ctrlPanel lbSetColor [_lbAdd, FAVORITES_COLOR];
_ctrlPanel lbSetSelectColor [_lbAdd, FAVORITES_COLOR];
};