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fea2326488
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places.
28 lines
891 B
C++
28 lines
891 B
C++
#define COMPONENT cargo
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#define COMPONENT_BEAUTIFIED Cargo
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_CARGO
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_CARGO
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#define DEBUG_SETTINGS DEBUG_ENABLED_CARGO
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define MAX_LOAD_DISTANCE 10
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#define CARGO_VEHICLE_CLASSES ["Car", "Air", "Tank", "Ship", "Cargo_base_F", "Land_PaperBox_closed_F"]
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#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
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// Default cargo size is -1 as 0 is a valid size
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#define CARGO_SIZE(classname) GET_NUMBER(configFile >> "CfgVehicles" >> (classname) >> QGVAR(size),-1)
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#define CARGO_SPACE(classname) GET_NUMBER(configFile >> "CfgVehicles" >> (classname) >> QGVAR(space),0)
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