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e7d9e8c0dc
increase reach in 3rd person for opening doors, fix #2301
86 lines
2.5 KiB
Plaintext
86 lines
2.5 KiB
Plaintext
// by commy2 and esteldunedain
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#include "script_component.hpp"
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ACE_Modifier = 0;
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//SelectLeader Event Handler for BecomeLeader action:
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[QGVAR(selectLeader), {
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PARAMS_2(_group,_leader);
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_group selectLeader _leader;
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}] call EFUNC(common,addEventHandler);
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//Pushing boats from FUNC(push)
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[QGVAR(pushBoat), {
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params ["_boat", "_newVelocity"];
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_boat setVelocity _newVelocity;
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}] call EFUNC(common,addEventHandler);
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if (!hasInterface) exitWith {};
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GVAR(isOpeningDoor) = false;
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// restore global fire teams for JIP
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private ["_team"];
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{
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_team = _x getVariable [QGVAR(assignedFireTeam), ""];
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if (_team != "") then {_x assignTeam _team};
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} forEach allUnits;
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// Add keybinds
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["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false};
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// Statement
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call EFUNC(interaction,openDoor);
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true
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},
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{
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//Probably don't want any condidtions here, so variable never gets locked down
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// Statement
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GVAR(isOpeningDoor) = false;
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true
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},
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[57, [false, true, false]], false] call cba_fnc_addKeybind; //Key CTRL+Space
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["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
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// Statement
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[ACE_player, cursorTarget, 0] call FUNC(tapShoulder);
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true
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},
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{false},
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[20, [true, false, false]], false] call cba_fnc_addKeybind;
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["ACE3 Common", QGVAR(modifierKey), localize LSTRING(ModifierKey),
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{
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// Conditions: canInteract
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//if !([ACE_player, objNull, ["isNotDragging"]] call EFUNC(common,canInteractWith)) exitWith {false}; // not needed
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// Statement
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ACE_Modifier = 1;
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// Return false so it doesn't block other actions
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false
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},
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{
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//Probably don't want any condidtions here, so variable never gets locked down
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ACE_Modifier = 0;
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false;
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},
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[29, [false, false, false]], false] call cba_fnc_addKeybind;
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["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition);
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["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);
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