ACE3/addons/interaction/XEH_postInit.sqf
commy2 e7d9e8c0dc Merge pull request #2312 from acemod/322opendoor3rdperson
increase reach in 3rd person for opening doors, fix #2301
2015-08-31 21:32:34 +02:00

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// by commy2 and esteldunedain
#include "script_component.hpp"
ACE_Modifier = 0;
//SelectLeader Event Handler for BecomeLeader action:
[QGVAR(selectLeader), {
PARAMS_2(_group,_leader);
_group selectLeader _leader;
}] call EFUNC(common,addEventHandler);
//Pushing boats from FUNC(push)
[QGVAR(pushBoat), {
params ["_boat", "_newVelocity"];
_boat setVelocity _newVelocity;
}] call EFUNC(common,addEventHandler);
if (!hasInterface) exitWith {};
GVAR(isOpeningDoor) = false;
// restore global fire teams for JIP
private ["_team"];
{
_team = _x getVariable [QGVAR(assignedFireTeam), ""];
if (_team != "") then {_x assignTeam _team};
} forEach allUnits;
// Add keybinds
["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor),
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false};
// Statement
call EFUNC(interaction,openDoor);
true
},
{
//Probably don't want any condidtions here, so variable never gets locked down
// Statement
GVAR(isOpeningDoor) = false;
true
},
[57, [false, true, false]], false] call cba_fnc_addKeybind; //Key CTRL+Space
["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder),
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
// Statement
[ACE_player, cursorTarget, 0] call FUNC(tapShoulder);
true
},
{false},
[20, [true, false, false]], false] call cba_fnc_addKeybind;
["ACE3 Common", QGVAR(modifierKey), localize LSTRING(ModifierKey),
{
// Conditions: canInteract
//if !([ACE_player, objNull, ["isNotDragging"]] call EFUNC(common,canInteractWith)) exitWith {false}; // not needed
// Statement
ACE_Modifier = 1;
// Return false so it doesn't block other actions
false
},
{
//Probably don't want any condidtions here, so variable never gets locked down
ACE_Modifier = 0;
false;
},
[29, [false, false, false]], false] call cba_fnc_addKeybind;
["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition);
["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);