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518010be36
- mapfx moved inside map - everything related to map tools and drawing moved to it's own pbo called ace_maptools Also fixed a couple of bugs in BFT - Only a single marker was being drawn - The BFT_HideAi parameter had the opposite effect
11 lines
233 B
Plaintext
11 lines
233 B
Plaintext
// by CAA-Picard
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#include "script_component.hpp"
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visibleMap &&
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{alive ACE_player} &&
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{"ItemMap" in (assignedItems ACE_player)} &&
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{"ACE_MapTools" in (items ACE_player)} &&
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{!GVAR(mapTool_isDragging)} &&
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{!GVAR(mapTool_isRotating)}
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