ACE3/addons/vector/functions/fnc_getDirection.sqf
2015-01-15 07:18:57 +01:00

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// by commy2
#include "script_component.hpp"
/*
private "_dlgVector";
disableSerialization;
_dlgVector = GETUVAR(ACE_dlgVector, displayNull);
[
round parseNumber ctrlText (_dlgVector displayCtrl 156),
round parseNumber ctrlText (_dlgVector displayCtrl 182)
]
*/
private ["_position", "_direction", "_azimuth", "_inclination"];
_position = ATLToASL positionCameraToWorld [0,0,0];
_direction = ATLToASL positionCameraToWorld [0,0,1];
_azimuth = ((_direction select 0) - (_position select 0)) atan2 ((_direction select 1) - (_position select 1));
_inclination = asin ((_direction select 2) - (_position select 2));
if (_azimuth < 0) then {_azimuth = _azimuth + 360};
[_azimuth, _inclination]