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56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
/*
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* Author: commy2
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*
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* Enable the object to be carried.
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*
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* Argument:
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* 0: Any object (Object)
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* 1: true to enable carrying, false to disable (Bool)
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* 2: Position offset for attachTo command (Array, optinal; default: [0,1,1])
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* 3: Direction in degree to rotate the object after attachTo (Number, optional; default: 0)
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*
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* Return value:
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* NONE.
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*/
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#include "script_component.hpp"
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private ["_object", "_enableCarry", "_position", "_direction"];
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_this resize 4;
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_object = _this select 0;
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_enableCarry = _this select 1;
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_position = _this select 2;
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_direction = _this select 3;
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if (isNil "_position") then {
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_position = _object getVariable [QGVAR(carryPosition), [0,1,1]];
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};
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if (isNil "_direction") then {
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_direction = _object getVariable [QGVAR(carryDirection), 0];
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};
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// update variables
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_object setVariable [QGVAR(canCarry), _enableCarry];
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_object setVariable [QGVAR(carryPosition), _position];
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_object setVariable [QGVAR(carryDirection), _direction];
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// add action to class if it is not already present
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private ["_type", "_initializedClasses"];
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_type = typeOf _object;
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_initializedClasses = GETGVAR(initializedClasses_carry,[]);
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// do nothing if the class is already initialized
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if (_type in _initializedClasses) exitWith {};
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_initializedClasses pushBack _type;
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GVAR(initializedClasses_carry) = _initializedClasses;
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_carryAction = [QGVAR(carry), localize "STR_ACE_Dragging_Carry", "", {[_player, _target] call FUNC(carryObject)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
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_dropAction = [QGVAR(drop_carry), localize "STR_ACE_Dragging_Drop", "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction);
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[_type, 0, ["ACE_MainActions"], _carryAction] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);
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