ACE3/addons/dragging/functions/fnc_startDragPFH.sqf

32 lines
885 B
Plaintext

// by commy2
#include "script_component.hpp"
private ["_unit", "_target", "_timeOut"];
_unit = _this select 0 select 0;
_target = _this select 0 select 1;
_timeOut = _this select 0 select 2;
// timeout. Do nothing. Quit. time, because anim length is linked to ingame time.
if (time > _timeOut) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
if (!isNull _draggedObject) exitWith {
[_unit, _draggedObject] call FUNC(dropObject);
};
// re-enable everything
_unit setVariable [QGVAR(isDragging), false, true];
};
// unit is ready to start dragging
if (animationState _unit in DRAG_ANIMATIONS) exitWith {
[_unit, _target] call FUNC(dragObject);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};