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32 lines
885 B
Plaintext
32 lines
885 B
Plaintext
// by commy2
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#include "script_component.hpp"
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private ["_unit", "_target", "_timeOut"];
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_unit = _this select 0 select 0;
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_target = _this select 0 select 1;
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_timeOut = _this select 0 select 2;
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// timeout. Do nothing. Quit. time, because anim length is linked to ingame time.
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if (time > _timeOut) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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// drop if in timeout
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private "_draggedObject";
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_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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if (!isNull _draggedObject) exitWith {
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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// re-enable everything
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_unit setVariable [QGVAR(isDragging), false, true];
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};
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// unit is ready to start dragging
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if (animationState _unit in DRAG_ANIMATIONS) exitWith {
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[_unit, _target] call FUNC(dragObject);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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