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82 lines
2.5 KiB
Plaintext
82 lines
2.5 KiB
Plaintext
// by commy2 and esteldunedain
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#include "script_component.hpp"
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ACE_Modifier = 0;
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["pardon", {(_this select 0) addRating -rating (_this select 0)}] call EFUNC(common,addEventHandler);
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["getDown", {
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params ["_target"];
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_target setUnitPos "DOWN";
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}] call EFUNC(common,addEventHandler);
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["sendAway", {
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params ["_unit", "_position"];
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_unit setUnitPos "AUTO";
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_unit doMove _position;
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}] call EFUNC(common,addEventHandler);
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if (!hasInterface) exitWith {};
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GVAR(isOpeningDoor) = false;
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[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler);
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["tapShoulder", {
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params ["_unit", "_shoulderNum"];
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if (_unit == ACE_player) then {
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addCamShake [4, 0.5, 5];
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};
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private "_message";
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_message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
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["displayTextStructured", _message] call EFUNC(common,targetEvent);
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}] call EFUNC(common,addEventHandler);
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// restore global fire teams for JIP
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private "_team";
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{
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_team = _x getVariable [QGVAR(assignedFireTeam), ""];
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if (_team != "") then {_x assignTeam _team};
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false
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} count allUnits;
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// add keybinds
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["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false};
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// Statement
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call EFUNC(interaction,openDoor);
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true
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}, {
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//Probably don't want any condidtions here, so variable never gets locked down
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// Statement
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GVAR(isOpeningDoor) = false;
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true
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},
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[57, [false, true, false]], false] call CBA_fnc_addKeybind; //Key CTRL+Space
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["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), {
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
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// Statement
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[ACE_player, cursorTarget, 0] call FUNC(tapShoulder);
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true
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},
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{false},
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[20, [true, false, false]], false] call CBA_fnc_addKeybind;
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["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition);
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["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);
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