ACE3/addons/cargo/functions/fnc_initObject.sqf

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/*
* Author: Glowbal, SilentSpike
* Initializes variables for loadable objects. Called from init EH.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return Value:
* None
*
* Example:
* [object] call ace_cargo_fnc_initObject
*
* Public: No
*/
#include "script_component.hpp"
params ["_object"];
private _type = typeOf _object;
TRACE_2("params",_object,_type);
// If object had size given to it via eden/public then override config canLoad setting
private _canLoadPublic = _object getVariable [QGVAR(canLoad), false];
if (!(_canLoadPublic isEqualType false)) then {
WARNING_4("%1[%2] - Variable %3 is %4 - Should be bool",_object,_type,QGVAR(canLoad),_canLoadPublic);
};
private _canLoadConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canLoad)) == 1;
// Nothing to do here if object can't be loaded
if !(_canLoadConfig || {_canLoadPublic in [true, 1]}) exitWith {};
// Servers and HCs do not require action menus (beyond this point)
if !(hasInterface) exitWith {};
// Unnecessary to add actions to an object class that's already got them
if (_type in GVAR(initializedItemClasses)) exitWith {};
if (_object getVariable [QGVAR(initObject),false]) exitWith {};
// Objects given size via eden have their actions added to the object
// So this function may run for multiple of the same class in that case
if (_canLoadConfig) then {
GVAR(initializedItemClasses) pushBack _type;
TRACE_1("Adding load cargo action to class", _type);
} else {
_object setVariable [QGVAR(initObject),true];
TRACE_1("Adding load cargo action to object", _object);
};
// Vehicles with passengers inside are prevented from being loaded in `fnc_canLoadItemIn`
private _condition = {
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) &&
{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) in [true, 1]} &&
{locked _target < 2} &&
{alive _target} &&
{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
{0 < {
private _type = typeOf _x;
private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
private _hasCargoConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) == 1;
(_hasCargoPublic || _hasCargoConfig) && {_x != _target} &&
{([_target, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
} count (nearestObjects [_player, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)])}
};
private _statement = {
params ["_target", "_player"];
[_player, _target] call FUNC(startLoadIn);
};
private _text = localize LSTRING(loadObject);
private _icon = "a3\ui_f\data\IGUI\Cfg\Actions\loadVehicle_ca.paa";
private _action = [QGVAR(load), _text, _icon, _statement, _condition, {call FUNC(addCargoVehiclesActions)}] call EFUNC(interact_menu,createAction);
if (_canLoadConfig) then {
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
} else {
[_object, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
};