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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
/*
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* Author: SilentSpike
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* PV event handler to update the AI skill on all machines when set by zeus module
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*
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* Arguments:
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* 0: Variable name <STRING>
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* 1: Variable new value <ANY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleGlobalSetSkill
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_varName", "_varValue"];
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_varValue params ["_general", "_accuracy", "_handling", "_spotting", "_cover", "_combat"];
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TRACE_1("Params",_this);
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TRACE_6("AI settings updated",GVAR(GlobalSkillAI));
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{
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if (local _x) then {
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_x setSkill ["general", _general];
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_x setSkill ["commanding", _general];
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_x setSkill ["courage", _general];
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_x setSkill ["aimingAccuracy", _accuracy];
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_x setSkill ["aimingShake", _handling];
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_x setSkill ["aimingSpeed", _handling];
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_x setSkill ["reloadSpeed", _handling];
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_x setSkill ["spotDistance", _spotting];
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_x setSkill ["spotTime", _spotting];
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if (_cover) then {
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_x enableAI "COVER";
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} else {
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_x disableAI "COVER";
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};
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if (_combat) then {
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_x enableAI "AUTOCOMBAT";
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} else {
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_x disableAI "AUTOCOMBAT";
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};
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};
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} forEach allUnits;
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