ACE3/addons/zeus/functions/fnc_moduleGlobalSetSkill.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: SilentSpike
* PV event handler to update the AI skill on all machines when set by zeus module
*
* Arguments:
* 0: Variable name <STRING>
* 1: Variable new value <ANY>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleGlobalSetSkill
*
* Public: No
*/
#include "script_component.hpp"
params ["_varName", "_varValue"];
_varValue params ["_general", "_accuracy", "_handling", "_spotting", "_cover", "_combat"];
TRACE_1("Params",_this);
TRACE_6("AI settings updated",GVAR(GlobalSkillAI));
{
if (local _x) then {
_x setSkill ["general", _general];
_x setSkill ["commanding", _general];
_x setSkill ["courage", _general];
_x setSkill ["aimingAccuracy", _accuracy];
_x setSkill ["aimingShake", _handling];
_x setSkill ["aimingSpeed", _handling];
_x setSkill ["reloadSpeed", _handling];
_x setSkill ["spotDistance", _spotting];
_x setSkill ["spotTime", _spotting];
if (_cover) then {
_x enableAI "COVER";
} else {
_x disableAI "COVER";
};
if (_combat) then {
_x enableAI "AUTOCOMBAT";
} else {
_x disableAI "AUTOCOMBAT";
};
};
} forEach allUnits;