mirror of
https://github.com/acemod/ACE3.git
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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
37 lines
780 B
Plaintext
37 lines
780 B
Plaintext
/*
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* Author: alganthe
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* Remove ACE Arsenal from an object
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic"];
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if (!local _logic) exitWith {};
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private _object = attachedTo _logic;
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TRACE_3("moduleRemoveArsenal",_logic,_object,typeOf _object);
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switch (true) do {
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case (isNull _object): {
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[LSTRING(NothingSelected)] call FUNC(showMessage);
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};
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case (isPlayer _object): {
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["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
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};
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case (!alive _object): {
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[LSTRING(OnlyAlive)] call FUNC(showMessage);
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};
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default {
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[_object, true, true] call EFUNC(arsenal,removeBox);
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};
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};
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deleteVehicle _logic;
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