ACE3/addons/zeus/functions/fnc_moduleToggleNvg.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: alganthe
* Zeus module function to toggle NVGs
*
* Arguments:
* 0: Logic object <OBJECT>
* 1: Toggle mode <BOOL>
* 2: Target of the toggle <SCALAR> 0: blufor; 1: opfor; 2: indep; 3: civ; 4: selected group
*
* Return Value:
* None
*
* Example:
* [LOGIC, true, 4] call ace_zeus_fnc_moduleToggleNvg
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_toggle", "_target"];
private _units = [];
if (_target == 4) then {
_units = units (attachedTo _logic);
} else {
_units = allUnits select {alive _x && {side _x == ([blufor, opfor, independent, civilian] select _target)}},
};
if (_toggle) then {
{
if (!isplayer _x && {hmd _x isEqualTo ""}) then {
private _cfgArray = getArray (configFile >> 'CfgVehicles' >> typeOf _x >>'linkedItems');
private _nvgClass = _cfgArray select {_x isKindOf ["NVGoggles",(configFile >> "CfgWeapons")]};
private _nvgHelmet =_cfgArray select {count (getArray (configFile >> "CfgWeapons" >> _x >> "subItems")) > 0};
// Can't have more than 1 assigned by default
if (count _nvgClass == 1 || {count _nvgHelmet == 1}) then {
if (count _nvgHelmet == 1) then {
_x addHeadgear (_nvgHelmet select 0);
} else {
_x linkItem (_nvgClass select 0);
};
} else {
_x linkItem "NVGoggles";
};
};
} foreach _units;
} else {
{
if (!isplayer _x) then {
private _cfgArray = getArray (configFile >> 'CfgVehicles' >> typeOf _x >>'linkedItems');
private _nvgHelmet =_cfgArray select {count (getArray (configFile >> "CfgWeapons" >> _x >> "subItems")) > 0};
if (count _nvgHelmet == 1) then {
removeHeadgear _x;
} else {
_x unlinkItem (hmd _x);
};
};
} foreach _units;
};
deleteVehicle _logic;