mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
/*
|
|
* Author: alganthe
|
|
* Zeus module function to toggle NVGs
|
|
*
|
|
* Arguments:
|
|
* 0: Logic object <OBJECT>
|
|
* 1: Toggle mode <BOOL>
|
|
* 2: Target of the toggle <SCALAR> 0: blufor; 1: opfor; 2: indep; 3: civ; 4: selected group
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [LOGIC, true, 4] call ace_zeus_fnc_moduleToggleNvg
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_logic", "_toggle", "_target"];
|
|
|
|
private _units = [];
|
|
|
|
if (_target == 4) then {
|
|
_units = units (attachedTo _logic);
|
|
} else {
|
|
_units = allUnits select {alive _x && {side _x == ([blufor, opfor, independent, civilian] select _target)}},
|
|
};
|
|
|
|
if (_toggle) then {
|
|
{
|
|
if (!isplayer _x && {hmd _x isEqualTo ""}) then {
|
|
private _cfgArray = getArray (configFile >> 'CfgVehicles' >> typeOf _x >>'linkedItems');
|
|
|
|
private _nvgClass = _cfgArray select {_x isKindOf ["NVGoggles",(configFile >> "CfgWeapons")]};
|
|
private _nvgHelmet =_cfgArray select {count (getArray (configFile >> "CfgWeapons" >> _x >> "subItems")) > 0};
|
|
|
|
// Can't have more than 1 assigned by default
|
|
if (count _nvgClass == 1 || {count _nvgHelmet == 1}) then {
|
|
if (count _nvgHelmet == 1) then {
|
|
_x addHeadgear (_nvgHelmet select 0);
|
|
} else {
|
|
_x linkItem (_nvgClass select 0);
|
|
};
|
|
|
|
} else {
|
|
_x linkItem "NVGoggles";
|
|
};
|
|
};
|
|
} foreach _units;
|
|
|
|
} else {
|
|
{
|
|
if (!isplayer _x) then {
|
|
private _cfgArray = getArray (configFile >> 'CfgVehicles' >> typeOf _x >>'linkedItems');
|
|
|
|
private _nvgHelmet =_cfgArray select {count (getArray (configFile >> "CfgWeapons" >> _x >> "subItems")) > 0};
|
|
|
|
if (count _nvgHelmet == 1) then {
|
|
removeHeadgear _x;
|
|
} else {
|
|
_x unlinkItem (hmd _x);
|
|
};
|
|
};
|
|
} foreach _units;
|
|
};
|
|
|
|
deleteVehicle _logic;
|