ACE3/addons/zeus/functions/fnc_moduleUnGarrison.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: alganthe
* Un-garrison a garrisoned group.
*
* Arguments:
* 0: Module logic <OBJECT>
*
* Return Value:
* None
*
* Example:
* [LOGIC] call ace_zeus_fnc_moduleUngarrison
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if (!local _logic) exitWith {}; // Module is global
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
deleteVehicle _logic;
[_msg] call FUNC(showMessage);
breakOut "Main";
};
private _unit = effectiveCommander (attachedTo _logic);
switch (false) do {
case !(isNull _unit): {
[LSTRING(NothingSelected)] call _fnc_errorAndClose;
};
case (_unit isKindOf "CAManBase"): {
[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
};
case (alive _unit): {
[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
};
case !(isPlayer _unit): {
["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call _fnc_errorAndClose;
};
};
private _units = units _unit;
[QEGVAR(ai,unGarrison), [_units], _units] call CBA_fnc_targetEvent;
deleteVehicle _logic;