ACE3/addons/zeus/functions/fnc_ui_attributeCargo.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: PabstMirror, mharis001
* Initalises the ace_cargo attribute of the zeus vehicle attributes display
* (the display shown on double click)
*
* Arguments:
* 0: ace_cargo controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_zeus_fnc_ui_attributeCargo
*
* Public: No
*/
#include "script_component.hpp"
params ["_control"];
TRACE_1("params",_control);
private _veh = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
TRACE_1("",_veh);
private _loaded = _veh getVariable [QEGVAR(cargo,loaded), []];
TRACE_1("",_loaded);
_control ctrlRemoveAllEventHandlers "setFocus";
private _listbox = _control controlsGroupCtrl 80086;
{
private _class = if (_x isEqualType "") then {_x} else {typeOf _x};
private _displayName = getText (configFile >> "CfgVehicles" >> _class >> "displayName");
_listbox lbAdd _displayName;
} forEach _loaded;