ACE3/addons/zeus/functions/fnc_ui_groupSide.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: SilentSpike
* Initalises the `group side` zeus module display
*
* Arguments:
* 0: groupSide controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_zeus_fnc_ui_groupSide
*
* Public: No
*/
#include "script_component.hpp"
#define IDCs [31201,31200,31202,31203]
params ["_control"];
//Generic Init:
private _display = ctrlParent _control;
private _ctrlButtonOK = _display displayCtrl 1; //IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
TRACE_1("logicObject",_logic);
_control ctrlRemoveAllEventHandlers "setFocus";
//Validate the module target:
private _unit = effectiveCommander (attachedTo _logic);
private _side = side _unit;
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
_display closeDisplay 0;
deleteVehicle _logic;
[_msg] call FUNC(showMessage);
breakOut "Main";
};
switch (false) do {
case !(isNull _unit): {
[LSTRING(NothingSelected)] call _fnc_errorAndClose;
};
case (_unit isKindOf "CAManBase"): {
[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
};
case (alive _unit): {
[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
};
case (_side in [west,east,independent,civilian]): {
[LSTRING(OnlySpecificSide)] call _fnc_errorAndClose;
};
};
//Specific on-load stuff:
private _idcActive = 31200 + ([west,east,independent,civilian] find _side);
SETVAR(_display,oldSide,_idcActive - 31200);
SETVAR(_display,newSide,_idcActive - 31200);
private _fnc_onSelection = {
params [["_activeCtrl", controlNull, [controlNull]]];
private _display = ctrlParent _activeCtrl;
if (isNull _display) exitWith {};
// Update the button scales and colours on selection
{
private _ctrl = _display displayCtrl _x;
private _color = _ctrl getVariable "color";
private _scale = 1;
if (ctrlIDC _activeCtrl == _x) then {
_color set [3,1];
_scale = 1.2
} else {
_color set [3,0.5];
};
_ctrl ctrlSetTextColor _color;
[_ctrl,_scale,0.1] call BIS_fnc_ctrlSetScale;
} forEach IDCs;
// Store selected button index for confirmation
SETVAR(_display,newSide,(ctrlIDC _activeCtrl) - 31200);
};
// Initalize buttons with colour and scale
{
private _ctrl = _display displayCtrl _x;
private _color = [_forEachIndex] call BIS_fnc_sideColor;
_ctrl setVariable ["color", _color];
_ctrl ctrlSetActiveColor _color;
_color set [3,0.5];
if (ctrlIDC _ctrl == _idcActive) then {
[_ctrl,1.2,0] call BIS_fnc_ctrlSetScale;
_color set [3,1];
};
_ctrl ctrlSetTextColor _color;
_ctrl ctrlAddEventHandler ["buttonclick", _fnc_onSelection];
} forEach IDCs;
private _fnc_onUnload = {
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
if (isNull _logic) exitWith {};
if (_this select 1 == 2) then {
deleteVehicle _logic;
};
};
private _fnc_onConfirm = {
params ["_ctrlButtonOK"];
private _display = ctrlparent _ctrlButtonOK;
if (isNull _display) exitWith {};
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
if (isNull _logic) exitWith {};
private _unit = effectiveCommander (attachedTo _logic);
private _side = [west,east,independent,civilian] select (GETVAR(_display,newSide,GETVAR(_display,oldSide,0)));
[_unit, _side] call FUNC(moduleGroupSide);
deleteVehicle _logic;
};
_display displayAddEventHandler ["unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["buttonClick", _fnc_onConfirm];