mirror of
https://github.com/acemod/ACE3.git
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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
134 lines
3.6 KiB
Plaintext
134 lines
3.6 KiB
Plaintext
/*
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* Author: SilentSpike
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* Initalises the `group side` zeus module display
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*
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* Arguments:
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* 0: groupSide controls group <CONTROL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [CONTROL] call ace_zeus_fnc_ui_groupSide
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define IDCs [31201,31200,31202,31203]
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params ["_control"];
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//Generic Init:
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private _display = ctrlParent _control;
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private _ctrlButtonOK = _display displayCtrl 1; //IDC_OK
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private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
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TRACE_1("logicObject",_logic);
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_control ctrlRemoveAllEventHandlers "setFocus";
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//Validate the module target:
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private _unit = effectiveCommander (attachedTo _logic);
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private _side = side _unit;
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scopeName "Main";
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private _fnc_errorAndClose = {
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params ["_msg"];
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_display closeDisplay 0;
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deleteVehicle _logic;
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[_msg] call FUNC(showMessage);
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breakOut "Main";
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};
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switch (false) do {
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case !(isNull _unit): {
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[LSTRING(NothingSelected)] call _fnc_errorAndClose;
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};
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case (_unit isKindOf "CAManBase"): {
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[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
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};
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case (alive _unit): {
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[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
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};
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case (_side in [west,east,independent,civilian]): {
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[LSTRING(OnlySpecificSide)] call _fnc_errorAndClose;
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};
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};
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//Specific on-load stuff:
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private _idcActive = 31200 + ([west,east,independent,civilian] find _side);
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SETVAR(_display,oldSide,_idcActive - 31200);
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SETVAR(_display,newSide,_idcActive - 31200);
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private _fnc_onSelection = {
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params [["_activeCtrl", controlNull, [controlNull]]];
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private _display = ctrlParent _activeCtrl;
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if (isNull _display) exitWith {};
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// Update the button scales and colours on selection
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{
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private _ctrl = _display displayCtrl _x;
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private _color = _ctrl getVariable "color";
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private _scale = 1;
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if (ctrlIDC _activeCtrl == _x) then {
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_color set [3,1];
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_scale = 1.2
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} else {
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_color set [3,0.5];
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};
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_ctrl ctrlSetTextColor _color;
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[_ctrl,_scale,0.1] call BIS_fnc_ctrlSetScale;
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} forEach IDCs;
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// Store selected button index for confirmation
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SETVAR(_display,newSide,(ctrlIDC _activeCtrl) - 31200);
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};
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// Initalize buttons with colour and scale
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{
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private _ctrl = _display displayCtrl _x;
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private _color = [_forEachIndex] call BIS_fnc_sideColor;
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_ctrl setVariable ["color", _color];
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_ctrl ctrlSetActiveColor _color;
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_color set [3,0.5];
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if (ctrlIDC _ctrl == _idcActive) then {
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[_ctrl,1.2,0] call BIS_fnc_ctrlSetScale;
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_color set [3,1];
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};
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_ctrl ctrlSetTextColor _color;
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_ctrl ctrlAddEventHandler ["buttonclick", _fnc_onSelection];
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} forEach IDCs;
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private _fnc_onUnload = {
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private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
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if (isNull _logic) exitWith {};
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if (_this select 1 == 2) then {
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deleteVehicle _logic;
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};
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};
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private _fnc_onConfirm = {
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params ["_ctrlButtonOK"];
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private _display = ctrlparent _ctrlButtonOK;
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if (isNull _display) exitWith {};
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private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
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if (isNull _logic) exitWith {};
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private _unit = effectiveCommander (attachedTo _logic);
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private _side = [west,east,independent,civilian] select (GETVAR(_display,newSide,GETVAR(_display,oldSide,0)));
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[_unit, _side] call FUNC(moduleGroupSide);
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deleteVehicle _logic;
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};
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_display displayAddEventHandler ["unload", _fnc_onUnload];
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_ctrlButtonOK ctrlAddEventHandler ["buttonClick", _fnc_onConfirm];
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