ACE3/addons/concertina_wire/functions/fnc_deploy.sqf
Dystopian 36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00

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/*
* Author: Rocko, Ruthberg
*
* Deploys the concertina wire
*
* Arguments:
* 0: wire coil <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [coil, bob] call ace_concertina_wire_fnc_deploy
*
* Public: No
*/
#include "script_component.hpp"
params ["_wirecoil", "_unit"];
private _wireNoGeo = "ACE_ConcertinaWireNoGeo" createVehicle [0,0,0];
{
_wireNoGeo animate [_x, 1];
} count WIRE_FAST;
GVAR(placer) = _unit;
private _dir = getDir _unit;
private _pos = getPosASL _unit;
private _wireNoGeoPos = _pos vectorAdd [1.1 * sin(_dir), 1.1 * cos(_dir), 0];
_wireNoGeo setDir _dir;
_wireNoGeo setPosASL _wireNoGeoPos;
deleteVehicle _wirecoil;
_unit setVariable [QGVAR(wireDeployed), false];
GVAR(deployPFH) = [{
params ["_args", "_idPFH"];
_args params ["_wireNoGeo", "_wireNoGeoPos", "_unit"];
private _posStart = (_wireNoGeo modelToWorldVisual (_wireNoGeo selectionPosition "start")) call EFUNC(common,positionToASL);
private _posEnd = (getPosASL _unit) vectorAdd (vectorDir _unit);
private _dirVect = _posStart vectorDiff _posEnd;
private _dir = _dirVect call CBA_fnc_vectDir;
private _range = vectorMagnitude _dirVect;
private _anim = 0 max (1 - (_range / 12));
if (!(alive _unit) || _range >= 12 || (_unit getVariable [QGVAR(wireDeployed), false])) exitWith {
private _wire = "ACE_ConcertinaWire" createvehicle [0, 0, 0];
{
_wire animate [_x, _anim];
} count WIRE_FAST;
[{
params ["_args", "_idPFH"];
_args params ["_wireNoGeo", "_wire", "_anim", "_dir", "_wireNoGeoPos"];
if (_wire animationPhase "wire_2" == _anim) then {
deleteVehicle _wireNoGeo;
_wire setDir _dir;
_wire setPosASL _wireNoGeoPos;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
}, 0, [_wireNoGeo, _wire, _anim, _dir, _wireNoGeoPos]] call CBA_fnc_addPerFrameHandler;
[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler);
[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
call EFUNC(interaction,hideMouseHint);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
_wireNoGeo setDir _dir;
{
_wireNoGeo animate [_x, _anim];
} count WIRE_FAST;
}, 0, [_wireNoGeo, _wireNoGeoPos, _unit]] call CBA_fnc_addPerFrameHandler;
[localize "STR_ACE_ROLLWIRE", "", ""] call EFUNC(interaction,showMouseHint);
[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
GVAR(placer) setVariable [QGVAR(Deploy),
[GVAR(placer), "DefaultAction",
{GVAR(deployPFH) != -1},
{GVAR(placer) setVariable [QGVAR(wireDeployed), true]}
] call EFUNC(common,AddActionEventHandler)];