ACE3/addons/respawn/functions/fnc_teleportToRallypoint.sqf
2015-01-13 16:29:35 +01:00

48 lines
1.3 KiB
Plaintext

/*
Name: ACE_Respawn_fnc_teleportToRallypoint
Author(s):
commy2
Description:
teleports a unit to a rallypoint
Parameters:
0: OBJECT - unit
1: OBJECT - side
2: BOOLEAN - teleport to base
Returns:
VOID
*/
#include "script_component.hpp"
private ["_unit", "_side", "_toBase", "_rallypoint"];
_unit = _this select 0;
_side = _this select 1;
_toBase = _this select 2;
// rallypoint names are defined in CfgVehicles.hpp
_rallypoint = ([
[
objNull,
missionNamespace getVariable ["ACE_RallypointExit_West", objNull],
missionNamespace getVariable ["ACE_RallypointExit_East", objNull],
missionNamespace getVariable ["ACE_RallypointExit_Independent", objNull]
],
[
objNull,
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
]
] select _toBase) select ([west, east, independent] find _side) + 1;
if (isNull _rallypoint) exitWith {};
_unit setPosASL (getPosASL _rallypoint);
[[localize "STR_ACE_Respawn_TeleportedToRallypoint", localize "STR_ACE_Respawn_TeleportedToBase"] select _toBase] call EFUNC(common,displayTextStructured);