ACE3/addons/sandbag/functions/fnc_deploy.sqf
Dystopian 36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00

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/*
* Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support
* Starts the deploy process for sandbags.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_player] call ace_sandbag_fnc_deploy
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
// prevent the placing unit from running
[_unit, "forceWalk", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set);
[_unit, "blockThrow", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set);
// create the sandbag
private _sandBag = createVehicle ["ACE_SandbagObject_NoGeo", [0, 0, 0], [], 0, "NONE"];
GVAR(sandBag) = _sandBag;
// prevent collisions with sandbag
[QEGVAR(common,enableSimulationGlobal), [_sandBag, false]] call CBA_fnc_serverEvent;
GVAR(deployDirection) = 0;
// pfh that runs while the deployment is in progress
GVAR(deployPFH) = [{
(_this select 0) params ["_unit", "_sandBag"];
if (isNull _sandBag) exitWith {
[_unit] call FUNC(deployCancel);
};
_sandBag setPosASL (eyePos _unit vectorAdd (positionCameraToWorld [0, 0, 1] vectorDiff positionCameraToWorld [0, 0, 0]));
_sandBag setDir (GVAR(deployDirection) + getDir _unit);
}, 0, [_unit, _sandBag]] call CBA_fnc_addPerFrameHandler;
// add mouse button action and hint
[localize LSTRING(ConfirmDeployment), localize LSTRING(CancelDeployment), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);
_unit setVariable [QGVAR(Deploy), [
_unit, "DefaultAction",
{GVAR(deployPFH) != -1},
{[_this select 0] call FUNC(deployConfirm)}
] call EFUNC(common,addActionEventHandler)];
_unit setVariable [QGVAR(isDeploying), true, true];