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36b61fdb6e
* Add throw blocking status effect * Add concertina_wire and tripod support * Add launcher in hands support * Disable effect sending more than once * Fix EFUNC using, add trace * Disable vanilla throw blocking * Improve status handling * Fix rearm status key
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support
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* Starts the deploy process for sandbags.
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player] call ace_sandbag_fnc_deploy
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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// prevent the placing unit from running
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[_unit, "forceWalk", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set);
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[_unit, "blockThrow", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set);
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// create the sandbag
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private _sandBag = createVehicle ["ACE_SandbagObject_NoGeo", [0, 0, 0], [], 0, "NONE"];
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GVAR(sandBag) = _sandBag;
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// prevent collisions with sandbag
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[QEGVAR(common,enableSimulationGlobal), [_sandBag, false]] call CBA_fnc_serverEvent;
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GVAR(deployDirection) = 0;
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// pfh that runs while the deployment is in progress
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GVAR(deployPFH) = [{
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(_this select 0) params ["_unit", "_sandBag"];
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if (isNull _sandBag) exitWith {
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[_unit] call FUNC(deployCancel);
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};
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_sandBag setPosASL (eyePos _unit vectorAdd (positionCameraToWorld [0, 0, 1] vectorDiff positionCameraToWorld [0, 0, 0]));
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_sandBag setDir (GVAR(deployDirection) + getDir _unit);
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}, 0, [_unit, _sandBag]] call CBA_fnc_addPerFrameHandler;
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// add mouse button action and hint
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[localize LSTRING(ConfirmDeployment), localize LSTRING(CancelDeployment), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);
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_unit setVariable [QGVAR(Deploy), [
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_unit, "DefaultAction",
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{GVAR(deployPFH) != -1},
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{[_this select 0] call FUNC(deployConfirm)}
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] call EFUNC(common,addActionEventHandler)];
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_unit setVariable [QGVAR(isDeploying), true, true];
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